Merge branch 'master' of https://github.com/tildearrow/furnace into k053260

This commit is contained in:
cam900 2023-07-11 20:35:31 +09:00
commit b07ba72aa3
8 changed files with 28 additions and 13 deletions

View file

@ -199,16 +199,17 @@
#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
#endif
#include "../../../src/ta-log.h"
// [Debugging]
//#define IMGUI_IMPL_OPENGL_DEBUG
#ifdef IMGUI_IMPL_OPENGL_DEBUG
#include <stdio.h>
#define GL_CALL(_CALL) do { _CALL; GLenum gl_err = glGetError(); if (gl_err != 0) fprintf(stderr, "GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); } while (0) // Call with error check
#define GL_CALL(_CALL) do { _CALL; GLenum gl_err = glGetError(); if (gl_err != 0) logE("GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); } while (0) // Call with error check
#else
#define GL_CALL(_CALL) _CALL // Call without error check
#endif
#define GL_CALL_FALSE(_CALL) _CALL; { GLenum gl_err = glGetError(); if (gl_err != 0) return false; }
#define GL_CALL_FALSE(_CALL) _CALL; { GLenum gl_err = glGetError(); if (gl_err != 0) { logW("GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); return false; } }
// OpenGL Data
struct ImGui_ImplOpenGL3_Data
@ -326,7 +327,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
#endif
#ifdef IMGUI_IMPL_OPENGL_DEBUG
printf("GL_MAJOR_VERSION = %d\nGL_MINOR_VERSION = %d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", major, minor, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG]
logD("\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG]
#endif
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
@ -677,13 +678,19 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
GLint last_texture;
GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
// clear errors
glGetError();
GL_CALL_FALSE(glGenTextures(1, &bd->FontTexture));
GL_CALL_FALSE(glBindTexture(GL_TEXTURE_2D, bd->FontTexture));
GL_CALL_FALSE(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL_FALSE(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
GL_CALL_FALSE(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
#endif
glGetError();
GL_CALL_FALSE(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier

View file

@ -52,9 +52,7 @@ Index of this file:
// Configuration file with compile-time options
// (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system')
#ifdef IMGUI_USER_CONFIG
#include IMGUI_USER_CONFIG
#endif
#include "imconfig_fur.h"
#include "imconfig.h"
#ifndef IMGUI_DISABLE