only one header per doc file
This commit is contained in:
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@ -24,6 +24,6 @@ see [2-interface](../2-interface/README.md) and [3-pattern](../3-pattern/README.
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once familiar with the tracker, look to [9-guides](../9-guides/README.md) for useful techniques.
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once familiar with the tracker, look to [9-guides](../9-guides/README.md) for useful techniques.
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# tutorial?
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## tutorial?
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[Furnace Tutorials](https://youtube.com/playlist?list=PLCELB6AsTZUnwv0PC5AAGHjvg47F44YQ1): video tutorials created by Spinning Square Waves. be noted that these may not apply to the current version.
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[Furnace Tutorials](https://youtube.com/playlist?list=PLCELB6AsTZUnwv0PC5AAGHjvg47F44YQ1): video tutorials created by Spinning Square Waves. be noted that these may not apply to the current version.
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@ -41,7 +41,7 @@ hex | decimal
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40 | 64
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40 | 64
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```
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```
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# hex to decimal
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## hex to decimal
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for example, take hexadecimal number `AA`:
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for example, take hexadecimal number `AA`:
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@ -67,7 +67,7 @@ now for hexadecimal number `4C5F`:
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= 19551
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= 19551
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```
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```
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# decimal to hex
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## decimal to hex
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if it's less than 16, just memorize the table at the top of this document.
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if it's less than 16, just memorize the table at the top of this document.
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@ -96,7 +96,7 @@ now for decimal number `69420`:
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= 10F2C
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= 10F2C
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```
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```
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# hex-decimal table
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## hex to decimal table
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hex | `0` | `1` | `2` | `3` | `4` | `5` | `6` | `7` | `8` | `9` | `A` | `B` | `C` | `D` | `E` | `F`
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hex | `0` | `1` | `2` | `3` | `4` | `5` | `6` | `7` | `8` | `9` | `A` | `B` | `C` | `D` | `E` | `F`
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-----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:
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-----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:
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@ -1,4 +1,8 @@
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# instrument list
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# asset list
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an "asset" refers to an instrument, wavetable or sample.
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## instrument list
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@ -29,7 +33,7 @@ assets may be dragged from folder to folder and even rearranged within folders w
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right-clicking on a folder allows one to rename or delete it. deleting a folder does not remove the instruments in it.
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right-clicking on a folder allows one to rename or delete it. deleting a folder does not remove the instruments in it.
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# wavetable list
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## wavetable list
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@ -41,7 +45,7 @@ wavetables are saved as Furnace wavetable (.fuw) files.
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- **save wavetable as .dmw...**: saves the selected wavetable in DefleMask format.
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- **save wavetable as .dmw...**: saves the selected wavetable in DefleMask format.
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- **save raw wavetable...**: saves the selected wavetable as raw data.
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- **save raw wavetable...**: saves the selected wavetable as raw data.
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# sample list
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## sample list
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@ -4,7 +4,7 @@ the menu bar allows you to select from five menus: file, edit, settings, window
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items in _italic_ don't appear in basic mode and are only available in advanced mode.
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items in _italic_ don't appear in basic mode and are only available in advanced mode.
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# file
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## file
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- **new...**: creates a new song.
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- **new...**: creates a new song.
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- **open...**: opens the file picker, allowing you to select a song to open.
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- **open...**: opens the file picker, allowing you to select a song to open.
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@ -52,7 +52,7 @@ items in _italic_ don't appear in basic mode and are only available in advanced
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- **exit**: closes Furnace.
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- **exit**: closes Furnace.
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## export audio
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### export audio
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this option allows you to export your song in .wav format. I know I know, no .mp3 or .ogg export yet, but you can use a converter.
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this option allows you to export your song in .wav format. I know I know, no .mp3 or .ogg export yet, but you can use a converter.
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- **multiple files (one per channel)**: exports the output of each channel to .wav files.
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- **multiple files (one per channel)**: exports the output of each channel to .wav files.
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- useful for usage with a channel visualizer such as corrscope.
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- useful for usage with a channel visualizer such as corrscope.
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## export VGM
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### export VGM
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this option allows exporting to a VGM (Video Game Music) file. these can be played back with VGMPlay (for example).
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this option allows exporting to a VGM (Video Game Music) file. these can be played back with VGMPlay (for example).
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click on **click to export** to begin exporting.
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click on **click to export** to begin exporting.
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## export ZSM
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### export ZSM
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ZSM (ZSound Music) is a format designed for the Commander X16 to allow hardware playback.
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ZSM (ZSound Music) is a format designed for the Commander X16 to allow hardware playback.
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it may contain data for either YM2151 or VERA chips.
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it may contain data for either YM2151 or VERA chips.
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click on **Begin Export** to... you know.
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click on **Begin Export** to... you know.
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## export command stream
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### export command stream
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this option exports a text or binary file which contains a dump of the internal command stream produced when playing the song.
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this option exports a text or binary file which contains a dump of the internal command stream produced when playing the song.
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- **export (binary)**: exports in Furnace's own command stream format (FCS). see `export-tech.md` in `papers/` for details.
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- **export (binary)**: exports in Furnace's own command stream format (FCS). see `export-tech.md` in `papers/` for details.
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- **export (text)**: exports the command stream as a text file. only useful for analysis, really.
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- **export (text)**: exports the command stream as a text file. only useful for analysis, really.
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# edit
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## edit
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- **...**: does nothing except prevent accidental clicks on later menu items if the menu is too tall to fit on the program window.
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- **...**: does nothing except prevent accidental clicks on later menu items if the menu is too tall to fit on the program window.
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- **clear**: opens a window that allows you to mass-delete things like songs, unused instruments, and the like.
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- **clear**: opens a window that allows you to mass-delete things like songs, unused instruments, and the like.
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# settings
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## settings
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- **full screen**: expands the Furnace window so it covers your screen.
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- **full screen**: expands the Furnace window so it covers your screen.
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- **lock layout**: prevents you from dragging/resizing docked windows, or docking more.
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- **lock layout**: prevents you from dragging/resizing docked windows, or docking more.
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- **reset layout**: resets the workspace to its defaults.
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- **reset layout**: resets the workspace to its defaults.
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- **settings...**: shows the Settings window. these are detailed in [settings.md].
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- **settings...**: shows the Settings window. these are detailed in [settings.md].
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# window
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## window
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all these menu items show or hide their associated windows.
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all these menu items show or hide their associated windows.
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- [log viewer](../8-advanced/log-viewer.md)
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- [log viewer](../8-advanced/log-viewer.md)
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- [stats](../8-advanced/stats.md)
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- [stats](../8-advanced/stats.md)
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# help
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## help
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- **effect list**: displays the effect list.
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- **effect list**: displays the effect list.
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- **debug menu**: this menu contains various debug utilities.
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- **debug menu**: this menu contains various debug utilities.
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- _**Tuning (A-4)**_: set tuning based on the note A-4, which should be 440 in most cases. opening an Amiga MOD will set it to 436 for hardware compatibility. available only in advanced mode.
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- _**Tuning (A-4)**_: set tuning based on the note A-4, which should be 440 in most cases. opening an Amiga MOD will set it to 436 for hardware compatibility. available only in advanced mode.
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# subsongs
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## subsongs
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this window allows one to create **subsongs** - multiple individual songs within a single file. each song has its own order list and patterns, but all songs within a file share the same chips, samples, and so forth.
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this window allows one to create **subsongs** - multiple individual songs within a single file. each song has its own order list and patterns, but all songs within a file share the same chips, samples, and so forth.
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- **Name**: title of the current subsong.
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- **Name**: title of the current subsong.
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- the box at the bottom can store any arbitrary text, like a separate "Comments" box for the current subsong.
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- the box at the bottom can store any arbitrary text, like a separate "Comments" box for the current subsong.
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# speed
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## speed
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there are multiple ways to set the tempo of a song.
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there are multiple ways to set the tempo of a song.
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to rename and/or hide channels, open [the Channels window](../8-advanced/channels.md) via the window menu.
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to rename and/or hide channels, open [the Channels window](../8-advanced/channels.md) via the window menu.
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# input
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## input
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## note input
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### note input
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- **macro release** (`REL`) does the same as above, but does not trigger key off in FM/hardware envelope channels.
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- **macro release** (`REL`) does the same as above, but does not trigger key off in FM/hardware envelope channels.
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- **toggle edit** enables and disables editing. when editing is enabled, the cursor's row will be shaded red.
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- **toggle edit** enables and disables editing. when editing is enabled, the cursor's row will be shaded red.
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## instrument/volume input
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### instrument/volume input
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type any hexadecimal number (0-9 and A-F). the cursor will move by the Edit Step when a suitable value is entered.
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type any hexadecimal number (0-9 and A-F). the cursor will move by the Edit Step when a suitable value is entered.
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## effect input
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### effect input
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works like the instrument/volume input.
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works like the instrument/volume input.
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# keyboard shortcuts
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## keyboard shortcuts
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these are the default key functions. all keys are configurable in the Keyboard tab of the Settings window.
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these are the default key functions. all keys are configurable in the Keyboard tab of the Settings window.
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- [C140](c140.md) - for use with C140 sample chip.
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- [C140](c140.md) - for use with C140 sample chip.
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- [C219](c219.md) - for use with C219 sample chip.
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- [C219](c219.md) - for use with C219 sample chip.
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# macros
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## macros
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macros are incredibly versatile tools for automating instrument parameters.
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macros are incredibly versatile tools for automating instrument parameters.
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# wavetable
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## wavetable
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this tab appears for PC Engine, FDS, Namco WSG, and other wavetable-based instruments.
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this tab appears for PC Engine, FDS, Namco WSG, and other wavetable-based instruments.
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to use the wavetable synthesizer, refer to [the wavetable synthesizer section](wavesynth.md).
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to use the wavetable synthesizer, refer to [the wavetable synthesizer section](wavesynth.md).
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# sample
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## sample
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this tab appears for Generic PCM DAC, Amiga and SNES.
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this tab appears for Generic PCM DAC, Amiga and SNES.
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- **Relative**: when enabled, pitch changes are relative to the current pitch.
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- **Relative**: when enabled, pitch changes are relative to the current pitch.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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# OPL (drums) instrument editor
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## OPL (drums) instrument editor
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this is similar to the OPL instrument editor, but sets the parameters of snare, tom, top and hi-hat directly once a drums instrument is activated.
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this is similar to the OPL instrument editor, but sets the parameters of snare, tom, top and hi-hat directly once a drums instrument is activated.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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# links
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## links
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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# links
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## links
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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- **Phase Reset**: restarts all operators and resets the waveform to its start.
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# links
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## links
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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- **Phase Reset**: restarts all operators and resets the waveform to its start. effectively the same as a `0Cxx` retrigger.
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- **Phase Reset**: restarts all operators and resets the waveform to its start. effectively the same as a `0Cxx` retrigger.
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# links
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## links
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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[FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.
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- **Duty**: specifies duty cycle for pulse wave channels.
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- **Duty**: specifies duty cycle for pulse wave channels.
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- **Pitch**: fine pitch.
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- **Pitch**: fine pitch.
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# VRC6 (saw) instrument editor
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## VRC6 (saw) instrument editor
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this channel has its own instrument type, a one-of-a-kind thing in Furnace that was decided as a compromise during a debate.
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this channel has its own instrument type, a one-of-a-kind thing in Furnace that was decided as a compromise during a debate.
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@ -22,7 +22,7 @@ Seta X1-010 | 128 | 256 |
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Amiga | ≤256 | 256 |
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Amiga | ≤256 | 256 |
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# wavetable editor
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## wavetable editor
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furthermore, many of these chips have a limited amount of sample memory. check memory usage in window > statistics.
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furthermore, many of these chips have a limited amount of sample memory. check memory usage in window > statistics.
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# the sample editor
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## the sample editor
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you can edit your samples in Furnace's sample editor, which can be accessed by clicking on `window` (at the top of the screen) then clicking on `sample editor`, or by double-clicking a sample in the sample list.
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you can edit your samples in Furnace's sample editor, which can be accessed by clicking on `window` (at the top of the screen) then clicking on `sample editor`, or by double-clicking a sample in the sample list.
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# chips
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## chips
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this is the full list of chips that Furnace supports.
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this is the full list of chips that Furnace supports.
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@ -6,7 +6,7 @@ in this very computer music trackers were born...
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imported MOD files use this chip, and will set A-4 tuning to 436.
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imported MOD files use this chip, and will set A-4 tuning to 436.
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# effects
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## effects
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||||||
- `10xx`: **toggle low-pass filter.** `0` turns it off and `1` turns it on.
|
- `10xx`: **toggle low-pass filter.** `0` turns it off and `1` turns it on.
|
||||||
- `11xx`: **toggle amplitude modulation with the next channel.**
|
- `11xx`: **toggle amplitude modulation with the next channel.**
|
||||||
|
@ -16,7 +16,7 @@ imported MOD files use this chip, and will set A-4 tuning to 436.
|
||||||
- `13xx`: **change wave.**
|
- `13xx`: **change wave.**
|
||||||
- only works when "Mode" is set to "Wavetable" in the instrument.
|
- only works when "Mode" is set to "Wavetable" in the instrument.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Generic Sample](../4-instrument/sample.md) instrument editor.
|
this chip uses the [Generic Sample](../4-instrument/sample.md) instrument editor.
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ the AY-3-8914 variant was used in Intellivision, which is pretty much an AY with
|
||||||
|
|
||||||
Furnace is capable of doing software sample playback on AY-3-8910, where all 3 channels can play 4-bit PCM samples (at the cost of a very high CPU usage).
|
Furnace is capable of doing software sample playback on AY-3-8910, where all 3 channels can play 4-bit PCM samples (at the cost of a very high CPU usage).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `20xx`: **set channel mode.**
|
- `20xx`: **set channel mode.**
|
||||||
- `0`: square
|
- `0`: square
|
||||||
|
@ -61,6 +61,6 @@ AY-3-810 was an absurdly popular chip that was blessed with many third-party clo
|
||||||
- Yamaha YM2149 was an AY-3-8910 clone released in 1983. it's almost identical to AY with minor differences being: higher hardware envelope step resolution (16 vs 32), half-clock mode when voltage level is low, much stronger DC offset and cleaner, but softer output.
|
- Yamaha YM2149 was an AY-3-8910 clone released in 1983. it's almost identical to AY with minor differences being: higher hardware envelope step resolution (16 vs 32), half-clock mode when voltage level is low, much stronger DC offset and cleaner, but softer output.
|
||||||
- Sunsoft 5B is YM2149 clone with half-clock mode forced on.
|
- Sunsoft 5B is YM2149 clone with half-clock mode forced on.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [AY-3-8910](../4-instrument/ay8910.md) instrument editor.
|
this chip uses the [AY-3-8910](../4-instrument/ay8910.md) instrument editor.
|
||||||
|
|
|
@ -9,7 +9,7 @@ emulation of this chip in Furnace is now complete thanks to community efforts an
|
||||||
|
|
||||||
Furnace is able to do software PCM on AY8930, where all 3 channels can play 5-bit PCM samples (at the cost of a very high CPU usage).
|
Furnace is able to do software PCM on AY8930, where all 3 channels can play 5-bit PCM samples (at the cost of a very high CPU usage).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `12xx`: **set channel duty cycle.**
|
- `12xx`: **set channel duty cycle.**
|
||||||
- `0`: 3.125%
|
- `0`: 3.125%
|
||||||
|
@ -56,6 +56,6 @@ Furnace is able to do software PCM on AY8930, where all 3 channels can play 5-bi
|
||||||
- `y` is the denominator.
|
- `y` is the denominator.
|
||||||
- if `x` or `y` are 0 this will disable auto-envelope mode.
|
- if `x` or `y` are 0 this will disable auto-envelope mode.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [AY8930](../4-instrument/ay8930.md) instrument editor.
|
this chip uses the [AY8930](../4-instrument/ay8930.md) instrument editor.
|
||||||
|
|
|
@ -8,10 +8,10 @@ another AY-3-8910 IO is used for reading sound hardware status.
|
||||||
|
|
||||||
Furnace emulates this configuration as a "chip" with 32×16 wavetables.
|
Furnace emulates this configuration as a "chip" with 32×16 wavetables.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave.**
|
- `10xx`: **change wave.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Konami SCC/Bubble System WSG](../4-instrument/scc.md) instrument editor.
|
this chip uses the [Konami SCC/Bubble System WSG](../4-instrument/scc.md) instrument editor.
|
||||||
|
|
|
@ -8,10 +8,10 @@ this chip features:
|
||||||
- accepts either raw 12-bit PCM or 8-bit µ-law compressed PCM samples
|
- accepts either raw 12-bit PCM or 8-bit µ-law compressed PCM samples
|
||||||
- 21.4 kHz sampling rate
|
- 21.4 kHz sampling rate
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
none!
|
none!
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [C140](../4-instrument/c140.md) instrument editor.
|
this chip uses the [C140](../4-instrument/c140.md) instrument editor.
|
||||||
|
|
|
@ -7,13 +7,13 @@ this chip features:
|
||||||
- stereo soft panning
|
- stereo soft panning
|
||||||
- accepts either 8-bit PCM or proprietary 8-bit µ-law compressed PCM samples
|
- accepts either 8-bit PCM or proprietary 8-bit µ-law compressed PCM samples
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `11xx`: **set noise mode.**
|
- `11xx`: **set noise mode.**
|
||||||
- `12xy`: **set invert mode.**
|
- `12xy`: **set invert mode.**
|
||||||
- if `x` is 1 or higher, surround is enabled.
|
- if `x` is 1 or higher, surround is enabled.
|
||||||
- if `y` is 1 or higher, invert is enabled.
|
- if `y` is 1 or higher, invert is enabled.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [C219](../4-instrument/c219.md) instrument editor.
|
this chip uses the [C219](../4-instrument/c219.md) instrument editor.
|
||||||
|
|
|
@ -6,7 +6,7 @@ very popular in Europe and mostly due to the demoscene, which stretched the mach
|
||||||
|
|
||||||
two versions of aforementioned chip exist - 6581 (original chip) and 8580 (improved version with working waveform mixing and somewhat more consistent filter curves).
|
two versions of aforementioned chip exist - 6581 (original chip) and 8580 (improved version with working waveform mixing and somewhat more consistent filter curves).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave.** the following values are accepted:
|
- `10xx`: **change wave.** the following values are accepted:
|
||||||
- `00`: nothing
|
- `00`: nothing
|
||||||
|
@ -58,6 +58,6 @@ two versions of aforementioned chip exist - 6581 (original chip) and 8580 (impro
|
||||||
- `3xxx`: **set duty cycle.** `xxx` range is `000` to `FFF`.
|
- `3xxx`: **set duty cycle.** `xxx` range is `000` to `FFF`.
|
||||||
- `4xxx`: **set cutoff.** `xxx` range is `000` to `7FF`.
|
- `4xxx`: **set cutoff.** `xxx` range is `000` to `7FF`.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [C64](../4-instrument/c64.md) instrument editor.
|
this chip uses the [C64](../4-instrument/c64.md) instrument editor.
|
||||||
|
|
|
@ -4,10 +4,10 @@ a sample channel, with freely selectable rate, mono/stereo and bit depth setting
|
||||||
|
|
||||||
with it, you can emulate PCM DACs found in Williams arcade boards, Sound Blasters, MSX TurboR, Atari STe, NEC PC-9801-86, among others.
|
with it, you can emulate PCM DACs found in Williams arcade boards, Sound Blasters, MSX TurboR, Atari STe, NEC PC-9801-86, among others.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
none yet.
|
none yet.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Generic Sample](../4-instrument/sample.md) instrument editor.
|
this chip uses the [Generic Sample](../4-instrument/sample.md) instrument editor.
|
||||||
|
|
|
@ -10,7 +10,7 @@ it has a whopping 32 channels of 16-bit PCM and:
|
||||||
- internal volume multiplication and stereo panning
|
- internal volume multiplication and stereo panning
|
||||||
- hardware support for short envelopes
|
- hardware support for short envelopes
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform.**
|
- `10xx`: **set waveform.**
|
||||||
- `11xx`: **set filter mode.** values are `0` through `3`.
|
- `11xx`: **set filter mode.** values are `0` through `3`.
|
||||||
|
@ -41,6 +41,6 @@ it has a whopping 32 channels of 16-bit PCM and:
|
||||||
- resets sample position to `xxx * 0x100`.
|
- resets sample position to `xxx * 0x100`.
|
||||||
- `DFxx`: **set sample playback direction.**
|
- `DFxx`: **set sample playback direction.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [ES5506](../4-instrument/es5506.md) instrument editor.
|
this chip uses the [ES5506](../4-instrument/es5506.md) instrument editor.
|
||||||
|
|
|
@ -5,7 +5,7 @@ as it name implies, it allowed people to play games on specialized floppy disks
|
||||||
|
|
||||||
it also offers an additional 6-bit, 64-byte wavetable sound channel with (somewhat limited) FM capabilities, which is what Furnace supports.
|
it also offers an additional 6-bit, 64-byte wavetable sound channel with (somewhat limited) FM capabilities, which is what Furnace supports.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave.**
|
- `10xx`: **change wave.**
|
||||||
- `11xx`: **set modulation depth.**
|
- `11xx`: **set modulation depth.**
|
||||||
|
@ -26,6 +26,6 @@ it also offers an additional 6-bit, 64-byte wavetable sound channel with (somewh
|
||||||
- 7: -1
|
- 7: -1
|
||||||
- **do not use this effect.** it only exists for compatibility reasons
|
- **do not use this effect.** it only exists for compatibility reasons
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FDS](../4-instrument/fds.md) instrument editor.
|
this chip uses the [FDS](../4-instrument/fds.md) instrument editor.
|
||||||
|
|
|
@ -4,12 +4,12 @@ it is a 4 channel PCM sound source used by Irem in their arcades in late 1980s a
|
||||||
|
|
||||||
the sound chip itself is rather unremarkable, having 8-bit volume and pitch control and no stereo panning...
|
the sound chip itself is rather unremarkable, having 8-bit volume and pitch control and no stereo panning...
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
none
|
none
|
||||||
|
|
||||||
let's be honest. Furnace has too many chips and a great portion of them are sample chips that do the same task: playing back samples.
|
let's be honest. Furnace has too many chips and a great portion of them are sample chips that do the same task: playing back samples.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [GA20](../4-instrument/ga20.md) instrument type.
|
this chip uses the [GA20](../4-instrument/ga20.md) instrument type.
|
||||||
|
|
|
@ -4,7 +4,7 @@ the Game Boy is one of the most successful portable game systems ever made.
|
||||||
|
|
||||||
it has stereo sound, two pulse channels, a wave channel and a noise channel.
|
it has stereo sound, two pulse channels, a wave channel and a noise channel.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave.**
|
- `10xx`: **change wave.**
|
||||||
- `11xx`: **set noise length.**
|
- `11xx`: **set noise length.**
|
||||||
|
@ -21,11 +21,11 @@ it has stereo sound, two pulse channels, a wave channel and a noise channel.
|
||||||
- set to `0` to disable it.
|
- set to `0` to disable it.
|
||||||
- `14xx`: **set sweep direction.** `0` is up and `1` is down.
|
- `14xx`: **set sweep direction.** `0` is up and `1` is down.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Game Boy](../4-instrument/game-boy.md) instrument editor.
|
this chip uses the [Game Boy](../4-instrument/game-boy.md) instrument editor.
|
||||||
|
|
||||||
# links
|
## links
|
||||||
|
|
||||||
- [Gameboy sound hardware](https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware) - detailed technical information
|
- [Gameboy sound hardware](https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware) - detailed technical information
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@ a video game console that showed itself as the first true rival to Nintendo's vi
|
||||||
|
|
||||||
this console is powered by two sound chips: the [Yamaha YM2612](ym2612.md) and [a derivative of the SN76489](sms.md).
|
this console is powered by two sound chips: the [Yamaha YM2612](ym2612.md) and [a derivative of the SN76489](sms.md).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xy`: **set LFO parameters.**
|
- `10xy`: **set LFO parameters.**
|
||||||
- `x` toggles the LFO.
|
- `x` toggles the LFO.
|
||||||
|
@ -38,7 +38,7 @@ this console is powered by two sound chips: the [Yamaha YM2612](ym2612.md) and [
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# system modes
|
## system modes
|
||||||
|
|
||||||
## extended channel 3
|
## extended channel 3
|
||||||
|
|
||||||
|
|
|
@ -6,12 +6,12 @@ its sample format is unique; the topmost bit is the end marker, and the low 7 bi
|
||||||
|
|
||||||
it has 7 bit digital output per each channel and no volume register on chip, so it needs external logic to control channel volume.
|
it has 7 bit digital output per each channel and no volume register on chip, so it needs external logic to control channel volume.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
nothing.
|
nothing.
|
||||||
|
|
||||||
yeah.
|
yeah.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [K007232](../4-instrument/k007232.md) instrument editor.
|
this chip uses the [K007232](../4-instrument/k007232.md) instrument editor.
|
||||||
|
|
|
@ -2,12 +2,12 @@
|
||||||
|
|
||||||
this chip is a sample-based chip that featured in a number of Konami arcade games, notably _Sunset Riders_ and _Teenage Mutant Ninja Turtles: Turtles in Time_. it has four channels of audio, 12-bit pitch resolution and stereo output, and can access up to 2MB of samples in 8-bit PCM or 4-bit ADPCM formats.
|
this chip is a sample-based chip that featured in a number of Konami arcade games, notably _Sunset Riders_ and _Teenage Mutant Ninja Turtles: Turtles in Time_. it has four channels of audio, 12-bit pitch resolution and stereo output, and can access up to 2MB of samples in 8-bit PCM or 4-bit ADPCM formats.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `DFxx`: **set sample playback direction.**
|
- `DFxx`: **set sample playback direction.**
|
||||||
- `0` is normal.
|
- `0` is normal.
|
||||||
- `1` is reverse.
|
- `1` is reverse.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [K053260](../4-instrument/k053260.md) instrument editor.
|
this chip uses the [K053260](../4-instrument/k053260.md) instrument editor.
|
||||||
|
|
|
@ -15,11 +15,11 @@ the Atari Lynx has a 6502-based CPU with a sound part (this chip is known as MIK
|
||||||
- four 8-bit DACs (Digital to Analog Converter), one for each voice. this allows for sample playback (at the cost of CPU time and memory).
|
- four 8-bit DACs (Digital to Analog Converter), one for each voice. this allows for sample playback (at the cost of CPU time and memory).
|
||||||
- a variety of pitches to choose from, and they go from 32Hz to "above the range of human hearing", according to Atari.
|
- a variety of pitches to choose from, and they go from 32Hz to "above the range of human hearing", according to Atari.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `3xxx`: **load LFSR.** this is a bitmask with values ranging from `000` to `FFF`.
|
- `3xxx`: **load LFSR.** this is a bitmask with values ranging from `000` to `FFF`.
|
||||||
- for it to work, duty macro in instrument editor must be set to some value. without it LFSR will not be fed with any bits.
|
- for it to work, duty macro in instrument editor must be set to some value. without it LFSR will not be fed with any bits.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Atari Lynx](../4-instrument/lynx.md) instrument editor.
|
this chip uses the [Atari Lynx](../4-instrument/lynx.md) instrument editor.
|
||||||
|
|
|
@ -6,11 +6,11 @@ it has two pulse channels which are very similar to the ones found in the NES, b
|
||||||
|
|
||||||
additionally, it offers an 8-bit DAC which can be used to play samples. only one game is known to use it, though.
|
additionally, it offers an 8-bit DAC which can be used to play samples. only one game is known to use it, though.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `12xx`: **set duty cycle or noise mode of channel.**
|
- `12xx`: **set duty cycle or noise mode of channel.**
|
||||||
- may be `0` through `3` for the pulse channels.
|
- may be `0` through `3` for the pulse channels.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [NES](../4-instrument/nes.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [NES](../4-instrument/nes.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -14,7 +14,7 @@ Furnace implements this chip in a way that allows the following features:
|
||||||
- global fine tune
|
- global fine tune
|
||||||
- global vibrato (some arcade boards played with the clock input to simulate vibrato)
|
- global vibrato (some arcade boards played with the clock input to simulate vibrato)
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xy`: **set group control.**
|
- `10xy`: **set group control.**
|
||||||
- `x` sets sustain mode.
|
- `x` sets sustain mode.
|
||||||
|
@ -25,6 +25,6 @@ Furnace implements this chip in a way that allows the following features:
|
||||||
- `13xx`: **set group decay.** range is `0` to `11`.
|
- `13xx`: **set group decay.** range is `0` to `11`.
|
||||||
- only in internal (capacitor-based) envelope mode.
|
- only in internal (capacitor-based) envelope mode.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [MSM5232](../4-instrument/msm5232.md) instrument editor.
|
this chip uses the [MSM5232](../4-instrument/msm5232.md) instrument editor.
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
a single-channel ADPCM sound source developed by OKI. it allows max sample rate of 15.6 KHz... with no variable pitch. most prominent use of this chip was Sharp X68000 computer, where it was paired with Yamaha YM2151.
|
a single-channel ADPCM sound source developed by OKI. it allows max sample rate of 15.6 KHz... with no variable pitch. most prominent use of this chip was Sharp X68000 computer, where it was paired with Yamaha YM2151.
|
||||||
Furnace's implementation is MSM6258V, a CPU driven variant that is unlimited by amount of sample data, being able to be fed from the system's RAM.
|
Furnace's implementation is MSM6258V, a CPU driven variant that is unlimited by amount of sample data, being able to be fed from the system's RAM.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `20xx`: **set frequency divider (0 to 2).**
|
- `20xx`: **set frequency divider (0 to 2).**
|
||||||
- `0`: /512
|
- `0`: /512
|
||||||
|
@ -13,9 +13,7 @@ Furnace's implementation is MSM6258V, a CPU driven variant that is unlimited by
|
||||||
- `0`: full
|
- `0`: full
|
||||||
- `1`: half
|
- `1`: half
|
||||||
|
|
||||||
# chip config
|
## chip config
|
||||||
|
|
||||||
## chip clock rates
|
|
||||||
|
|
||||||
MSM6258 is an extremely basic ADPCM sound codec. it has no variable frequency rate; it depends on clock rate of a chip itself. Furnace supports the following rates:
|
MSM6258 is an extremely basic ADPCM sound codec. it has no variable frequency rate; it depends on clock rate of a chip itself. Furnace supports the following rates:
|
||||||
|
|
||||||
|
@ -26,6 +24,6 @@ MSM6258 is an extremely basic ADPCM sound codec. it has no variable frequency ra
|
||||||
| 8 MHz | 15625 Hz |
|
| 8 MHz | 15625 Hz |
|
||||||
| 8.192 MHz | 16000 Hz |
|
| 8.192 MHz | 16000 Hz |
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [MSM6258](../4-instrument/msm6258.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [MSM6258](../4-instrument/msm6258.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -2,17 +2,16 @@
|
||||||
|
|
||||||
an upgrade from 6258 - it provides 4 ADPCM channels, at max 32 KHz (still no variable pitch though). between late '80s and late '90s, it was one of the most common, if not _the_ most common soundchip used in arcade machines (Capcom, Toaplan, Kaneko, Atari, Tecmo, the list can go on and on...). without bankswitching, the chip supports 256kB of sample RAM and can hold up to 127 samples at once.
|
an upgrade from 6258 - it provides 4 ADPCM channels, at max 32 KHz (still no variable pitch though). between late '80s and late '90s, it was one of the most common, if not _the_ most common soundchip used in arcade machines (Capcom, Toaplan, Kaneko, Atari, Tecmo, the list can go on and on...). without bankswitching, the chip supports 256kB of sample RAM and can hold up to 127 samples at once.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `20xx`: **set chip output rate.**
|
- `20xx`: **set chip output rate.**
|
||||||
- `0`: /132
|
- `0`: /132
|
||||||
- `1`: /165
|
- `1`: /165
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [MSM6295](../4-instrument/msm6295.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [MSM6295](../4-instrument/msm6295.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
||||||
|
|
||||||
## chip clock rates
|
## chip clock rates
|
||||||
|
|
||||||
like MSM6258, MSM6295 is an extremely basic ADPCM sound codec. it has no variable frequency rate, it depends on clock rate of a chip itself. Furnace supports following rates:
|
like MSM6258, MSM6295 is an extremely basic ADPCM sound codec. it has no variable frequency rate, it depends on clock rate of a chip itself. Furnace supports following rates:
|
||||||
|
|
|
@ -8,7 +8,7 @@ wavetables are variable in size and may be allocated anywhere in RAM. at least 1
|
||||||
|
|
||||||
Namco 163 uses time-division multiplexing for its output. this means that only one channel is output per sample (like OPLL and OPN2). therefore, its sound quality gets worse as more channels are activated.
|
Namco 163 uses time-division multiplexing for its output. this means that only one channel is output per sample (like OPLL and OPN2). therefore, its sound quality gets worse as more channels are activated.
|
||||||
|
|
||||||
# waveform load position versus waveform position
|
## waveform load position versus waveform position
|
||||||
|
|
||||||
in Furnace, waveform **load** position/length is different from the waveform position/length.
|
in Furnace, waveform **load** position/length is different from the waveform position/length.
|
||||||
|
|
||||||
|
@ -22,7 +22,7 @@ the waveform pos/len macros only change the pos/len, and not the **load** one.
|
||||||
|
|
||||||
if the waveform changes (e.g. ins change, wave macro or wave synth), or the **load** pos/len changes, the wave is written to memory.
|
if the waveform changes (e.g. ins change, wave macro or wave synth), or the **load** pos/len changes, the wave is written to memory.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform for playback.**
|
- `10xx`: **set waveform for playback.**
|
||||||
- `11xx`: **set waveform position in RAM for playback.**
|
- `11xx`: **set waveform position in RAM for playback.**
|
||||||
|
@ -39,6 +39,6 @@ if the waveform changes (e.g. ins change, wave macro or wave synth), or the **lo
|
||||||
- make sure to use `21xx` first!
|
- make sure to use `21xx` first!
|
||||||
- `21xx`: **set position for 20xx.**
|
- `21xx`: **set position for 20xx.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Namco 163](../4-instrument/n163.md) instrument editor.
|
this chip uses the [Namco 163](../4-instrument/n163.md) instrument editor.
|
||||||
|
|
|
@ -4,11 +4,11 @@ a family of wavetable synth sound chips used by Namco in their arcade machines (
|
||||||
|
|
||||||
everything starts with Namco WSG, which is a simple 3-channel wavetable with no extra frills. C15 is a much more advanced sound source with 8 channels, and C30 adds stereo output and noise mode.
|
everything starts with Namco WSG, which is a simple 3-channel wavetable with no extra frills. C15 is a much more advanced sound source with 8 channels, and C30 adds stereo output and noise mode.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change waveform.**
|
- `10xx`: **change waveform.**
|
||||||
- `11xx`: **toggle noise mode.** _warning:_ only on C30.
|
- `11xx`: **toggle noise mode.** _warning:_ only on C30.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Namco WSG](../4-instrument/wsg.md) instrument editor.
|
this chip uses the [Namco WSG](../4-instrument/wsg.md) instrument editor.
|
||||||
|
|
|
@ -4,7 +4,7 @@ the console from Nintendo that plays Super Mario Bros. and helped revive the ago
|
||||||
|
|
||||||
also known as Famicom. it is a five-channel sound generator: first two channels play pulse wave with three different duty cycles, third is a fixed-volume triangle channel, fourth is a noise channel (can work in both pseudo-random and periodic modes) and fifth is a (D)PCM sample channel.
|
also known as Famicom. it is a five-channel sound generator: first two channels play pulse wave with three different duty cycles, third is a fixed-volume triangle channel, fourth is a noise channel (can work in both pseudo-random and periodic modes) and fifth is a (D)PCM sample channel.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `11xx`: **write to delta modulation counter.** range is `00` to `7F`.
|
- `11xx`: **write to delta modulation counter.** range is `00` to `7F`.
|
||||||
- this may be used to attenuate the triangle and noise channels; at `7F`, they will be at about 57% volume.
|
- this may be used to attenuate the triangle and noise channels; at `7F`, they will be at about 57% volume.
|
||||||
|
@ -57,11 +57,10 @@ also known as Famicom. it is a five-channel sound generator: first two channels
|
||||||
- see table below for possible values.
|
- see table below for possible values.
|
||||||
|
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [NES](../4-instrument/nes.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [NES](../4-instrument/nes.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
||||||
|
|
||||||
## short noise frequencies (NTSC)
|
## short noise frequencies (NTSC)
|
||||||
|
|
||||||
note | arpeggio | fundamental | MIDI note | pitch
|
note | arpeggio | fundamental | MIDI note | pitch
|
||||||
|
|
|
@ -14,7 +14,7 @@ the OPL3 (Yamaha YMF262) added 9 more channels, 4 more waveforms, rudimentary 4-
|
||||||
|
|
||||||
afterwards everyone moved to Windows and software mixed PCM streaming...
|
afterwards everyone moved to Windows and software mixed PCM streaming...
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set AM depth.** the following values are accepted:
|
- `10xx`: **set AM depth.** the following values are accepted:
|
||||||
- `0`: 1dB (shallow)
|
- `0`: 1dB (shallow)
|
||||||
|
@ -79,6 +79,6 @@ afterwards everyone moved to Windows and software mixed PCM streaming...
|
||||||
- `x` is the operator from 1 to 4; the last 2 operators only work in 4-op mode. a value of `0` means "all operators".
|
- `x` is the operator from 1 to 4; the last 2 operators only work in 4-op mode. a value of `0` means "all operators".
|
||||||
- `y` determines whether KSR is on.
|
- `y` determines whether KSR is on.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPL)](../4-instrument/fm-opl.md) instrument editor.
|
this chip uses the [FM (OPL)](../4-instrument/fm-opl.md) instrument editor.
|
||||||
|
|
|
@ -7,7 +7,7 @@ OPLL also spawned a few derivative chips, the best known of these is:
|
||||||
- Yamaha YM2423, same chip as YM2413, just a different patch set...
|
- Yamaha YM2423, same chip as YM2413, just a different patch set...
|
||||||
- Yamaha YMF281, ditto.....
|
- Yamaha YMF281, ditto.....
|
||||||
|
|
||||||
# technical specifications
|
## technical specifications
|
||||||
|
|
||||||
the YM2413 is equipped with the following features:
|
the YM2413 is equipped with the following features:
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@ the YM2413 is equipped with the following features:
|
||||||
- modulator and carrier key scaling
|
- modulator and carrier key scaling
|
||||||
- built-in hardware vibrato support
|
- built-in hardware vibrato support
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `11xx`: **set feedback of channel.**
|
- `11xx`: **set feedback of channel.**
|
||||||
- `12xx`: **set operator 1 level.**
|
- `12xx`: **set operator 1 level.**
|
||||||
|
@ -64,7 +64,7 @@ the YM2413 is equipped with the following features:
|
||||||
- `x` is the operator, either 1 or 2. a value of `0` means "all operators".
|
- `x` is the operator, either 1 or 2. a value of `0` means "all operators".
|
||||||
- `y` determines whether KSR is on.
|
- `y` determines whether KSR is on.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPLL)](../4-instrument/fm-opll.md) instrument editor.
|
this chip uses the [FM (OPLL)](../4-instrument/fm-opll.md) instrument editor.
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ no plans have been made for TX81Z MIDI passthrough, because:
|
||||||
- the TX81Z is very slow to process a note on/off or parameter change event.
|
- the TX81Z is very slow to process a note on/off or parameter change event.
|
||||||
- the TL range has been reduced to 0-99, but the chip goes from 0-127.
|
- the TL range has been reduced to 0-99, but the chip goes from 0-127.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set noise frequency of channel 8 operator 4.** `00` disables noise while `01` to `20` enable it.
|
- `10xx`: **set noise frequency of channel 8 operator 4.** `00` disables noise while `01` to `20` enable it.
|
||||||
- `11xx`: **set feedback of channel.**
|
- `11xx`: **set feedback of channel.**
|
||||||
|
@ -114,6 +114,6 @@ no plans have been made for TX81Z MIDI passthrough, because:
|
||||||
- `5Exx`: **set D2R/SR of operator 3.**
|
- `5Exx`: **set D2R/SR of operator 3.**
|
||||||
- `5Fxx`: **set D2R/SR of operator 4.**
|
- `5Fxx`: **set D2R/SR of operator 4.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPZ)](../4-instrument/fm-opz.md) instrument editor.
|
this chip uses the [FM (OPZ)](../4-instrument/fm-opz.md) instrument editor.
|
||||||
|
|
|
@ -7,7 +7,7 @@ a console from NEC that, depending on a region:
|
||||||
it has 6 wavetable channels and the last two ones also double as noise channels.
|
it has 6 wavetable channels and the last two ones also double as noise channels.
|
||||||
furthermore, it has some PCM and LFO!
|
furthermore, it has some PCM and LFO!
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave.**
|
- `10xx`: **change wave.**
|
||||||
- `11xx`: **toggle noise mode.** only available in the last two channels.
|
- `11xx`: **toggle noise mode.** only available in the last two channels.
|
||||||
|
@ -21,6 +21,6 @@ furthermore, it has some PCM and LFO!
|
||||||
- `17xx`: **toggle LEGACY sample mode.**
|
- `17xx`: **toggle LEGACY sample mode.**
|
||||||
- **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.**
|
- **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [PC Engine](../4-instrument/pce.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [PC Engine](../4-instrument/pce.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
40 years of one square beep - and still going! single channel, no volume control...
|
40 years of one square beep - and still going! single channel, no volume control...
|
||||||
|
|
||||||
# real output
|
## real output
|
||||||
|
|
||||||
so far this is the only chip in Furnace which has a real hardware output option.
|
so far this is the only chip in Furnace which has a real hardware output option.
|
||||||
to enable it, select file > configure chip... > PC Speaker > Use system beeper.
|
to enable it, select file > configure chip... > PC Speaker > Use system beeper.
|
||||||
|
@ -26,10 +26,10 @@ you may configure the output method by going in Settings > Emulation > PC Speake
|
||||||
real hardware output only works on BIOS/UEFI (non-Mac) x86-based machines! attempting to do this under any other device **will not work**, or may even brick the device (if using `/dev/port` or `outb()`)!
|
real hardware output only works on BIOS/UEFI (non-Mac) x86-based machines! attempting to do this under any other device **will not work**, or may even brick the device (if using `/dev/port` or `outb()`)!
|
||||||
oh, and of course you also need the beeper to be present in your machine. some laptops connect the beeper output to the built-in speakers (or the audio output jack), and some other don't do this at all.
|
oh, and of course you also need the beeper to be present in your machine. some laptops connect the beeper output to the built-in speakers (or the audio output jack), and some other don't do this at all.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
ha! effects...
|
ha! effects...
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Beeper](../4-instrument/beeper.md) instrument editor.
|
this chip uses the [Beeper](../4-instrument/beeper.md) instrument editor.
|
||||||
|
|
|
@ -6,11 +6,11 @@ maybe no better than a computer terminal, but somebody discovered a way to updat
|
||||||
|
|
||||||
some of these didn't even have sound...
|
some of these didn't even have sound...
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform.**
|
- `10xx`: **set waveform.**
|
||||||
- `xx` is a bitmask.
|
- `xx` is a bitmask.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [PET](../4-instrument/pet.md) instrument editor.
|
this chip uses the [PET](../4-instrument/pet.md) instrument editor.
|
||||||
|
|
|
@ -2,10 +2,10 @@
|
||||||
|
|
||||||
the Pokémon Mini is a ridiculously small handheld system from 2001. its single pulse channel has only three volume steps (full, half, and off)... but variable pulse width.
|
the Pokémon Mini is a ridiculously small handheld system from 2001. its single pulse channel has only three volume steps (full, half, and off)... but variable pulse width.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
none.
|
none.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Pokémon Mini/QuadTone](../4-instrument/pokemini.md) instrument editor.
|
this chip uses the [Pokémon Mini/QuadTone](../4-instrument/pokemini.md) instrument editor.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
a sound and input chip developed by Atari for their 8-bit computers (Atari 400, 800, XL/XE and so on). 4 channels of signature Atari sounds.
|
a sound and input chip developed by Atari for their 8-bit computers (Atari 400, 800, XL/XE and so on). 4 channels of signature Atari sounds.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform.**
|
- `10xx`: **set waveform.**
|
||||||
- 0: harsh noise (poly5+17)
|
- 0: harsh noise (poly5+17)
|
||||||
|
@ -36,6 +36,6 @@ a sound and input chip developed by Atari for their 8-bit computers (Atari 400,
|
||||||
- when enabled, channel 2 modulates channel 1. I don't know how, but it does.
|
- when enabled, channel 2 modulates channel 1. I don't know how, but it does.
|
||||||
- only on ASAP core.
|
- only on ASAP core.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [POKEY](../4-instrument/pokey.md) instrument editor.
|
this chip uses the [POKEY](../4-instrument/pokey.md) instrument editor.
|
||||||
|
|
|
@ -2,12 +2,12 @@
|
||||||
|
|
||||||
released only in Japan, this console was pulled after only a few weeks on the market. it has only 3 square waves with 6-bit pitch resolution and no bass.
|
released only in Japan, this console was pulled after only a few weeks on the market. it has only 3 square waves with 6-bit pitch resolution and no bass.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set ring modulation.**
|
- `10xx`: **set ring modulation.**
|
||||||
- amplitude modulation by the previous channel's output.
|
- amplitude modulation by the previous channel's output.
|
||||||
- `0` turns it off and `1` turns it on.
|
- `0` turns it off and `1` turns it on.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [PV-1000](../4-instrument/pv1000.md) instrument editor.
|
this chip uses the [PV-1000](../4-instrument/pv1000.md) instrument editor.
|
||||||
|
|
|
@ -10,7 +10,7 @@ the QSound chip also has a small echo buffer, somewhat similar to the SNES, alth
|
||||||
|
|
||||||
there are also 3 ADPCM channels. ADPCM samples are fixed to 8012Hz.
|
there are also 3 ADPCM channels. ADPCM samples are fixed to 8012Hz.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set echo feedback level.**
|
- `10xx`: **set echo feedback level.**
|
||||||
- this effect will apply to all channels.
|
- this effect will apply to all channels.
|
||||||
|
@ -19,6 +19,6 @@ there are also 3 ADPCM channels. ADPCM samples are fixed to 8012Hz.
|
||||||
- on by default.
|
- on by default.
|
||||||
- `3xxx`: **set echo delay buffer length.**
|
- `3xxx`: **set echo delay buffer length.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [QSound](../4-instrument/qsound.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [QSound](../4-instrument/qsound.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -2,10 +2,10 @@
|
||||||
|
|
||||||
YM2612's sidekick - poor man's SNES DSP. 8-channel PCM sample-based synthesizer used in Sega CD, Fujitsu FM Towns and some of Sega's arcade machines. supports up to 64KB of sample data.
|
YM2612's sidekick - poor man's SNES DSP. 8-channel PCM sample-based synthesizer used in Sega CD, Fujitsu FM Towns and some of Sega's arcade machines. supports up to 64KB of sample data.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
none so far.
|
none so far.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [RF5C68](../4-instrument/rf5c68.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [RF5C68](../4-instrument/rf5c68.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -4,7 +4,7 @@ this was used by the Game Blaster and SAM Coupé. it's pretty similar to the AY-
|
||||||
- an instrument with envelope settings is placed on channel 2 or channel 5
|
- an instrument with envelope settings is placed on channel 2 or channel 5
|
||||||
- an instrument that is used as an "envelope output" is placed on channel 3 or channel 6 (you may want to disable wave output on the output channel)
|
- an instrument that is used as an "envelope output" is placed on channel 3 or channel 6 (you may want to disable wave output on the output channel)
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xy`: **set channel mode.**
|
- `10xy`: **set channel mode.**
|
||||||
- `x` toggles noise.
|
- `x` toggles noise.
|
||||||
|
@ -28,6 +28,6 @@ this was used by the Game Blaster and SAM Coupé. it's pretty similar to the AY-
|
||||||
- bit 0 sets whether the right output will mirror the left one.
|
- bit 0 sets whether the right output will mirror the left one.
|
||||||
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
|
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [SAA1099](../4-instrument/saa.md) instrument editor.
|
this chip uses the [SAA1099](../4-instrument/saa.md) instrument editor.
|
||||||
|
|
|
@ -6,10 +6,10 @@ it was used in (of course) several Konami games, which had better audio quality
|
||||||
the only problem? the waveform of the fourth channel is shared with the fifth one due to not enough memory in the chip!
|
the only problem? the waveform of the fourth channel is shared with the fifth one due to not enough memory in the chip!
|
||||||
the SCC+ fixes this issue though (while being compatible with SCC games).
|
the SCC+ fixes this issue though (while being compatible with SCC games).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave.**
|
- `10xx`: **change wave.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Konami SCC/Bubble System WSG](../4-instrument/scc.md) instrument editor.
|
this chip uses the [Konami SCC/Bubble System WSG](../4-instrument/scc.md) instrument editor.
|
||||||
|
|
|
@ -6,16 +6,16 @@ yep, that's right! 16 channels of PCM!
|
||||||
|
|
||||||
a chip used in the Sega OutRun/X/Y arcade boards. eventually the MultiPCM surpassed it with 28 channels, and later they joined the software mixing gang.
|
a chip used in the Sega OutRun/X/Y arcade boards. eventually the MultiPCM surpassed it with 28 channels, and later they joined the software mixing gang.
|
||||||
|
|
||||||
# 5-channel SegaPCM
|
## 5-channel SegaPCM
|
||||||
|
|
||||||
Furnace also has a five channel version of this chip, but it only exists for DefleMask compatibility reasons (which doesn't expose the other channels for rather arbitrary reasons).
|
Furnace also has a five channel version of this chip, but it only exists for DefleMask compatibility reasons (which doesn't expose the other channels for rather arbitrary reasons).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `20xx`: **set PCM frequency.**
|
- `20xx`: **set PCM frequency.**
|
||||||
- `xx` is a 256th fraction of 31250Hz.
|
- `xx` is a 256th fraction of 31250Hz.
|
||||||
- this effect exists mostly for DefleMask compatibility; it is otherwise recommended to use Sample type instruments.
|
- this effect exists mostly for DefleMask compatibility; it is otherwise recommended to use Sample type instruments.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [SegaPCM](../4-instrument/segapcm.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [SegaPCM](../4-instrument/segapcm.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -17,11 +17,11 @@ the sound-related features and quirks of the SM8521 are as follows:
|
||||||
- 12-bit pitch with a wide frequency range
|
- 12-bit pitch with a wide frequency range
|
||||||
- a software-controlled D/A register that (potentially) requires all other registers to be stopped to play. due to this, it is currently not implemented in Furnace.
|
- a software-controlled D/A register that (potentially) requires all other registers to be stopped to play. due to this, it is currently not implemented in Furnace.
|
||||||
|
|
||||||
## effect commands
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform.**
|
- `10xx`: **set waveform.**
|
||||||
- `xx` is a value between 0 and 255 that sets the waveform of the channel you place it on.
|
- `xx` is a value between 0 and 255 that sets the waveform of the channel you place it on.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [SM8521](../4-instrument/sm8521.md) instrument editor.
|
this chip uses the [SM8521](../4-instrument/sm8521.md) instrument editor.
|
||||||
|
|
|
@ -20,7 +20,7 @@ SN7 was extremely popular due to low cost. therefore, it was cloned and copied t
|
||||||
- NCR8496, different noise invert mask.
|
- NCR8496, different noise invert mask.
|
||||||
- PSSJ3, literally identical to the former. it just swaps "high" and "low" signals in the output, which results in no audible difference.
|
- PSSJ3, literally identical to the former. it just swaps "high" and "low" signals in the output, which results in no audible difference.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `20xy`: **set noise mode.**
|
- `20xy`: **set noise mode.**
|
||||||
- `x` controls whether to inherit frequency from channel 3.
|
- `x` controls whether to inherit frequency from channel 3.
|
||||||
|
@ -31,6 +31,6 @@ SN7 was extremely popular due to low cost. therefore, it was cloned and copied t
|
||||||
- `1`: noise.
|
- `1`: noise.
|
||||||
|
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [SN76489/Sega PSG](../4-instrument/psg.md) instrument editor.
|
this chip uses the [SN76489/Sega PSG](../4-instrument/psg.md) instrument editor.
|
||||||
|
|
|
@ -20,7 +20,7 @@ some notable features of the DSP are:
|
||||||
|
|
||||||
Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) in order to create more 'animated' sounds, using less memory than regular samples.
|
Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) in order to create more 'animated' sounds, using less memory than regular samples.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform.**
|
- `10xx`: **set waveform.**
|
||||||
- `11xx`: **toggle noise mode.**
|
- `11xx`: **toggle noise mode.**
|
||||||
|
@ -61,7 +61,7 @@ Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) i
|
||||||
- note: be sure the sum of all coefficients is between -128 and 127. sums outside that may result in overflow and therefore clicking.
|
- note: be sure the sum of all coefficients is between -128 and 127. sums outside that may result in overflow and therefore clicking.
|
||||||
- see [SnesLab](https://sneslab.net/wiki/FIR_Filter) for a full explanation and examples.
|
- see [SnesLab](https://sneslab.net/wiki/FIR_Filter) for a full explanation and examples.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [SNES](../4-instrument/snes.md) instrument editor.
|
this chip uses the [SNES](../4-instrument/snes.md) instrument editor.
|
||||||
|
|
||||||
|
@ -167,8 +167,6 @@ value | freq. | value | freq.
|
||||||
|
|
||||||
reference: [Super Famicom Development Wiki](https://wiki.superfamicom.org/spc700-reference#dsp-register:-flg-1318)
|
reference: [Super Famicom Development Wiki](https://wiki.superfamicom.org/spc700-reference#dsp-register:-flg-1318)
|
||||||
|
|
||||||
|
## resources
|
||||||
|
|
||||||
# resources
|
|
||||||
|
|
||||||
- [SNES-format BRR samples](https://www.smwcentral.net/?p=stion&s=brrsamples) at SMW Central
|
- [SNES-format BRR samples](https://www.smwcentral.net/?p=stion&s=brrsamples) at SMW Central
|
||||||
|
|
|
@ -12,7 +12,7 @@ it has the following capabilities:
|
||||||
- volume, frequency and cutoff sweep units (per-channel)
|
- volume, frequency and cutoff sweep units (per-channel)
|
||||||
- phase reset timer (per-channel)
|
- phase reset timer (per-channel)
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform.**
|
- `10xx`: **set waveform.**
|
||||||
- `0`: pulse wave
|
- `0`: pulse wave
|
||||||
|
@ -55,6 +55,6 @@ it has the following capabilities:
|
||||||
- bit 7: up direction
|
- bit 7: up direction
|
||||||
- `4xxx`: **set cutoff.** range is `0` to `FFF`.
|
- `4xxx`: **set cutoff.** range is `0` to `FFF`.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Sound Unit](../4-instrument/su.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [Sound Unit](../4-instrument/su.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -4,12 +4,12 @@ an enhanced SN76489 derivative. same 4 channels, but with stereo (soft panning!)
|
||||||
|
|
||||||
this chip was used in Neo Geo Pocket.
|
this chip was used in Neo Geo Pocket.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `20xx`: **set noise mode.**
|
- `20xx`: **set noise mode.**
|
||||||
- `0`: thin pulse.
|
- `0`: thin pulse.
|
||||||
- `1`: noise.
|
- `1`: noise.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [T6W28](../4-instrument/t6w28.md) instrument editor.
|
this chip uses the [T6W28](../4-instrument/t6w28.md) instrument editor.
|
||||||
|
|
|
@ -5,10 +5,10 @@ also called 7360/8360, TED stands for Text Editing Device. it's both a video and
|
||||||
its audio portion is pretty barren - only 2 channels. one can output square wave and other may be either square or noise.
|
its audio portion is pretty barren - only 2 channels. one can output square wave and other may be either square or noise.
|
||||||
pitch range is limited as well, akin to that of SN76489, and volume control is global.
|
pitch range is limited as well, akin to that of SN76489, and volume control is global.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
none so far.
|
none so far.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [TED](../4-instrument/ted.md) instrument editor.
|
this chip uses the [TED](../4-instrument/ted.md) instrument editor.
|
||||||
|
|
|
@ -7,7 +7,7 @@ only 2 channels and 31 frequencies?!
|
||||||
|
|
||||||
Furnace isn't complete without this one...
|
Furnace isn't complete without this one...
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **select shape.**
|
- `10xx`: **select shape.**
|
||||||
- `0`: nothing
|
- `0`: nothing
|
||||||
|
@ -29,14 +29,13 @@ Furnace isn't complete without this one...
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
||||||
|
|
||||||
|
the arp macro's fixed mode operates differently, writing the direct pitch to the chip. here's a list of pitches.
|
||||||
|
|
||||||
- pitch number can be used for absolute notes in arpeggio macros.
|
### shape 1
|
||||||
|
|
||||||
## shape 1
|
|
||||||
|
|
||||||
| pitch | NTSC | note | cent | PAL | note | cent
|
| pitch | NTSC | note | cent | PAL | note | cent
|
||||||
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
||||||
|
@ -73,7 +72,7 @@ this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
||||||
| 30 | 67.6 | C#2 | -44 | 67.1 | C-2 | +44
|
| 30 | 67.6 | C#2 | -44 | 67.1 | C-2 | +44
|
||||||
| 31 | 65.5 | C-2 | +3 | 65.0 | C-2 | -11
|
| 31 | 65.5 | C-2 | +3 | 65.0 | C-2 | -11
|
||||||
|
|
||||||
## shapes 2, 3
|
### shapes 2 and 3
|
||||||
|
|
||||||
| pitch | NTSC | note | cent | PAL | note | cent
|
| pitch | NTSC | note | cent | PAL | note | cent
|
||||||
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
||||||
|
@ -110,7 +109,7 @@ this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
||||||
| 30 | 2.2 | | | 2.2
|
| 30 | 2.2 | | | 2.2
|
||||||
| 31 | 2.1 | | | 2.1
|
| 31 | 2.1 | | | 2.1
|
||||||
|
|
||||||
## shapes 4, 5
|
### shapes 4 and 5
|
||||||
|
|
||||||
| pitch | NTSC | note | cent | PAL | note | cent
|
| pitch | NTSC | note | cent | PAL | note | cent
|
||||||
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
||||||
|
@ -147,7 +146,7 @@ this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
||||||
| 30 | 507.1 | B-4 | +45 | 503.2 | B-4 | +32
|
| 30 | 507.1 | B-4 | +45 | 503.2 | B-4 | +32
|
||||||
| 31 | 491.3 | B-4 | -9 | 487.5 | B-4 | -23
|
| 31 | 491.3 | B-4 | -9 | 487.5 | B-4 | -23
|
||||||
|
|
||||||
## shapes 6, 7, 9, 10
|
### shapes 6, 7, 9 and 10
|
||||||
|
|
||||||
| pitch | NTSC | note | cent | PAL | note | cent
|
| pitch | NTSC | note | cent | PAL | note | cent
|
||||||
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
||||||
|
@ -184,7 +183,7 @@ this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
||||||
| 30 | 32.7 | C-1 | 0.0 | 32.5 | C-1 | -11
|
| 30 | 32.7 | C-1 | 0.0 | 32.5 | C-1 | -11
|
||||||
| 31 | 31.7 | B-0 | +44 | 31.5 | B-0 | +33
|
| 31 | 31.7 | B-0 | +44 | 31.5 | B-0 | +33
|
||||||
|
|
||||||
## shape 8
|
### shape 8
|
||||||
|
|
||||||
| pitch | NTSC | note | cent | PAL | note | cent
|
| pitch | NTSC | note | cent | PAL | note | cent
|
||||||
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
||||||
|
@ -221,7 +220,7 @@ this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
||||||
| 30 | 2.0 | | | 2.0
|
| 30 | 2.0 | | | 2.0
|
||||||
| 31 | 1.9 | | | 1.9
|
| 31 | 1.9 | | | 1.9
|
||||||
|
|
||||||
## shapes 12, 13
|
### shapes 12 and 13
|
||||||
|
|
||||||
| pitch | NTSC | note | cent | PAL | note | cent
|
| pitch | NTSC | note | cent | PAL | note | cent
|
||||||
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
||||||
|
@ -258,7 +257,7 @@ this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
|
||||||
| 30 | 169.0 | E-3 | +43 | 167.7 | E-3 | +30
|
| 30 | 169.0 | E-3 | +43 | 167.7 | E-3 | +30
|
||||||
| 31 | 163.8 | E-3 | -11 | 162.5 | E-3 | -25
|
| 31 | 163.8 | E-3 | -11 | 162.5 | E-3 | -25
|
||||||
|
|
||||||
## shapes 14, 15
|
### shapes 14 and 15
|
||||||
|
|
||||||
| pitch | NTSC | note | cent | PAL | note | cent
|
| pitch | NTSC | note | cent | PAL | note | cent
|
||||||
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
|------:|--------:|:----:|-----:|--------:|:----:|-----:
|
||||||
|
|
|
@ -5,7 +5,7 @@ it has 16 channels of pulse/triangle/saw/noise and one stereo PCM channel.
|
||||||
|
|
||||||
currently Furnace does not support the PCM channel's stereo mode, though (except for panning).
|
currently Furnace does not support the PCM channel's stereo mode, though (except for panning).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `20xx`: **set waveform.**
|
- `20xx`: **set waveform.**
|
||||||
- `0`: pulse
|
- `0`: pulse
|
||||||
|
@ -17,6 +17,6 @@ currently Furnace does not support the PCM channel's stereo mode, though (except
|
||||||
- `EExx`: **ZSM synchronization event.**
|
- `EExx`: **ZSM synchronization event.**
|
||||||
- `xx` is the event payload. this has no effect in how the music is played in Furnace, but the ZSMKit library for the Commander X16 interprets these events inside ZSM files and optionally triggers a callback routine. this can be used, for instance, to cause game code to respond to beats or at certain points in the music.
|
- `xx` is the event payload. this has no effect in how the music is played in Furnace, but the ZSMKit library for the Commander X16 interprets these events inside ZSM files and optionally triggers a callback routine. this can be used, for instance, to cause game code to respond to beats or at certain points in the music.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [VERA](../4-instrument/vera.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [VERA](../4-instrument/vera.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -17,6 +17,6 @@ these channels are not referred as "square" wave channels since a technique to p
|
||||||
|
|
||||||
- `10xx`: **switch waveform.** range is `00` to `0F`.
|
- `10xx`: **switch waveform.** range is `00` to `0F`.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [VIC](../4-instrument/vic.md) instrument editor.
|
this chip uses the [VIC](../4-instrument/vic.md) instrument editor.
|
||||||
|
|
|
@ -8,7 +8,7 @@ its sound generation chip is called Virtual Sound Unit (VSU), a wavetable chip t
|
||||||
|
|
||||||
additionally, channel 5 offers a modulation/sweep unit. the former is similar to FDS' but has much reduced speed control.
|
additionally, channel 5 offers a modulation/sweep unit. the former is similar to FDS' but has much reduced speed control.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set waveform.**
|
- `10xx`: **set waveform.**
|
||||||
- `11xx`: **set noise length.** range is `0` to `7`.
|
- `11xx`: **set noise length.** range is `0` to `7`.
|
||||||
|
@ -42,6 +42,6 @@ additionally, channel 5 offers a modulation/sweep unit. the former is similar to
|
||||||
- `xx` points to a wavetable. range is `0` to `FF`.
|
- `xx` points to a wavetable. range is `0` to `FF`.
|
||||||
- this is an alternative to setting the modulation wave through the instrument.
|
- this is an alternative to setting the modulation wave through the instrument.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Virtual Boy](../4-instrument/virtual-boy.md) instrument editor.
|
this chip uses the [Virtual Boy](../4-instrument/virtual-boy.md) instrument editor.
|
||||||
|
|
|
@ -10,7 +10,7 @@ for that reason, the sawtooth channel has its own instrument type. setting volum
|
||||||
pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
|
pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
|
||||||
Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer).
|
Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
these effects only are effective in the pulse channels.
|
these effects only are effective in the pulse channels.
|
||||||
|
|
||||||
|
@ -18,6 +18,6 @@ these effects only are effective in the pulse channels.
|
||||||
- `17xx`: **toggle LEGACY sample mode.**
|
- `17xx`: **toggle LEGACY sample mode.**
|
||||||
- **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.**
|
- **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [VRC6](../4-instrument/vrc6.md), [VRC6 (saw)](../4-instrument/vrc6.md), and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [VRC6](../4-instrument/vrc6.md), [VRC6 (saw)](../4-instrument/vrc6.md), and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -8,7 +8,7 @@ it has 4 wavetable channels. some of them have additional capabilities:
|
||||||
- the third one has hardware sweep
|
- the third one has hardware sweep
|
||||||
- the fourth one also does noise
|
- the fourth one also does noise
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave**.
|
- `10xx`: **change wave**.
|
||||||
- `11xx`: **setup noise mode.** channel 4 only.
|
- `11xx`: **setup noise mode.** channel 4 only.
|
||||||
|
@ -19,6 +19,6 @@ it has 4 wavetable channels. some of them have additional capabilities:
|
||||||
- 1-32: enable and set period.
|
- 1-32: enable and set period.
|
||||||
- `13xx`: **setup sweep amount.** channel 3 only.
|
- `13xx`: **setup sweep amount.** channel 3 only.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [WonderSwan](../4-instrument/wonderswan.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [WonderSwan](../4-instrument/wonderswan.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -10,7 +10,7 @@ wavetable playback needs to paired with envelope, similar to AY PSG, but shapes
|
||||||
|
|
||||||
in Furnace, this chip can be configured for original arcade mono output or stereo output - it simulates early 'incorrect' emulation on some mono hardware, but it is also based on the assumption that each channel is connected to each output.
|
in Furnace, this chip can be configured for original arcade mono output or stereo output - it simulates early 'incorrect' emulation on some mono hardware, but it is also based on the assumption that each channel is connected to each output.
|
||||||
|
|
||||||
# waveform types
|
## waveform types
|
||||||
|
|
||||||
this chip supports 2 types of waveforms, needs to be paired to external 8 KB RAM to access these features:
|
this chip supports 2 types of waveforms, needs to be paired to external 8 KB RAM to access these features:
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ these are stored at the upper half of RAM at common case.
|
||||||
both waveforms are 128 bytes (fixed size), freely allocated at each half of RAM except the channel register area: each half can store total 32/31 waveforms at once.
|
both waveforms are 128 bytes (fixed size), freely allocated at each half of RAM except the channel register area: each half can store total 32/31 waveforms at once.
|
||||||
in Furnace, you can enable the envelope shape split mode. when it is set, its waveform will be split to the left and right halves for each output. each max size is 128 bytes, total 256 bytes.
|
in Furnace, you can enable the envelope shape split mode. when it is set, its waveform will be split to the left and right halves for each output. each max size is 128 bytes, total 256 bytes.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **change wave.**
|
- `10xx`: **change wave.**
|
||||||
- `11xx`: **change envelope shape.** also wavetable.
|
- `11xx`: **change envelope shape.** also wavetable.
|
||||||
|
@ -47,6 +47,6 @@ in Furnace, you can enable the envelope shape split mode. when it is set, its wa
|
||||||
- `y` is the denominator.
|
- `y` is the denominator.
|
||||||
- if `x` or `y` are 0 this will disable auto-envelope mode.
|
- if `x` or `y` are 0 this will disable auto-envelope mode.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [X1-010](../4-instrument/x1_010.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [X1-010](../4-instrument/x1_010.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -6,7 +6,7 @@ it also was present on several pinball machines and synthesizers of the era, and
|
||||||
|
|
||||||
in most arcade boards the chip was used in combination with a PCM chip, like [SegaPCM](segapcm.md) or [OKI's line of ADPCM chips](msm6295.md).
|
in most arcade boards the chip was used in combination with a PCM chip, like [SegaPCM](segapcm.md) or [OKI's line of ADPCM chips](msm6295.md).
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xx`: **set noise frequency of channel 8 operator 4.** `00` disables noise while `01` to `20` enables it.
|
- `10xx`: **set noise frequency of channel 8 operator 4.** `00` disables noise while `01` to `20` enables it.
|
||||||
- `11xx`: **set feedback of channel.**
|
- `11xx`: **set feedback of channel.**
|
||||||
|
@ -69,6 +69,6 @@ in most arcade boards the chip was used in combination with a PCM chip, like [Se
|
||||||
- `5Exx`: **set D2R/SR of operator 3.**
|
- `5Exx`: **set D2R/SR of operator 3.**
|
||||||
- `5Fxx`: **set D2R/SR of operator 4.**
|
- `5Fxx`: **set D2R/SR of operator 4.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPM)](../4-instrument/fm-opm.md) instrument editor.
|
this chip uses the [FM (OPM)](../4-instrument/fm-opm.md) instrument editor.
|
||||||
|
|
|
@ -9,7 +9,7 @@ this chip was used in the NEC PC-88/PC-98 series of computers, the Fujitsu FM-7A
|
||||||
|
|
||||||
several variants of this chip were released as well, with more features.
|
several variants of this chip were released as well, with more features.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `11xx`: **set feedback of channel.**
|
- `11xx`: **set feedback of channel.**
|
||||||
- `12xx`: **set operator 1 level.**
|
- `12xx`: **set operator 1 level.**
|
||||||
|
@ -106,7 +106,7 @@ in ExtCh mode, channel 3 is split into one column for each of its four operators
|
||||||
|
|
||||||
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md) and [AY-3-8910/SSG](../4-instrument/ay8910.md) instrument editor.
|
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md) and [AY-3-8910/SSG](../4-instrument/ay8910.md) instrument editor.
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,7 @@ it was one of the available sound chips for the NEC PC-88VA and later models of
|
||||||
|
|
||||||
the YM2610 (OPNB) and YM2610B chips are very similar to this one, but the built-in drums have been replaced with 6 sample channels.
|
the YM2610 (OPNB) and YM2610B chips are very similar to this one, but the built-in drums have been replaced with 6 sample channels.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xy`: **set LFO parameters.**
|
- `10xy`: **set LFO parameters.**
|
||||||
- `x` toggles the LFO.
|
- `x` toggles the LFO.
|
||||||
|
@ -101,11 +101,12 @@ the YM2610 (OPNB) and YM2610B chips are very similar to this one, but the built-
|
||||||
- `5Fxx`: **set D2R/SR of operator 4.**
|
- `5Fxx`: **set D2R/SR of operator 4.**
|
||||||
|
|
||||||
## extended channel 3
|
## extended channel 3
|
||||||
|
|
||||||
in ExtCh mode, channel 3 is split into one column for each of its four operators. feedback and LFO levels are shared. the frequency of each operator may be controlled independently with notes and effects. this can be used for more polyphony or more complex sounds.
|
in ExtCh mode, channel 3 is split into one column for each of its four operators. feedback and LFO levels are shared. the frequency of each operator may be controlled independently with notes and effects. this can be used for more polyphony or more complex sounds.
|
||||||
|
|
||||||
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md), [Generic Sample](../4-instrument/sample.md), [AY-3-8910/SSG](../4-instrument/ay8910.md), [ADPCM-A](../4-instrument/adpcm-a.md), and [ADPCM-B](../4-instrument/adpcm-b.md) instrument editors.
|
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md), [Generic Sample](../4-instrument/sample.md), [AY-3-8910/SSG](../4-instrument/ay8910.md), [ADPCM-A](../4-instrument/adpcm-a.md), and [ADPCM-B](../4-instrument/adpcm-b.md) instrument editors.
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@ originally an arcade board, but SNK shortly adapted it to a rather expensive vid
|
||||||
|
|
||||||
its soundchip is a 4-in-1: 4ch 4-op FM, YM2149 (AY-3-8910 clone) and [2 different format ADPCM](https://wiki.neogeodev.org/index.php?title=ADPCM) in a single package!
|
its soundchip is a 4-in-1: 4ch 4-op FM, YM2149 (AY-3-8910 clone) and [2 different format ADPCM](https://wiki.neogeodev.org/index.php?title=ADPCM) in a single package!
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xy`: **set LFO parameters.**
|
- `10xy`: **set LFO parameters.**
|
||||||
- `x` toggles the LFO.
|
- `x` toggles the LFO.
|
||||||
|
@ -99,11 +99,12 @@ its soundchip is a 4-in-1: 4ch 4-op FM, YM2149 (AY-3-8910 clone) and [2 differen
|
||||||
- `5Fxx`: **set D2R/SR of operator 4.**
|
- `5Fxx`: **set D2R/SR of operator 4.**
|
||||||
|
|
||||||
## extended channel 2
|
## extended channel 2
|
||||||
|
|
||||||
in ExtCh mode, channel 2 is split into one column for each of its four operators. feedback and LFO levels are shared. the frequency of each operator may be controlled independently with notes and effects. this can be used for more polyphony or more complex sounds.
|
in ExtCh mode, channel 2 is split into one column for each of its four operators. feedback and LFO levels are shared. the frequency of each operator may be controlled independently with notes and effects. this can be used for more polyphony or more complex sounds.
|
||||||
|
|
||||||
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md), [Generic Sample](../4-instrument/sample.md), [AY-3-8910/SSG](../4-instrument/ay8910.md), [ADPCM-A](../4-instrument/adpcm-a.md), and [ADPCM-B](../4-instrument/adpcm-b.md) instrument editors.
|
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md), [Generic Sample](../4-instrument/sample.md), [AY-3-8910/SSG](../4-instrument/ay8910.md), [ADPCM-A](../4-instrument/adpcm-a.md), and [ADPCM-B](../4-instrument/adpcm-b.md) instrument editors.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
YM2610B is basically YM2610 with 2 extra FM channels used at some 90s Taito arcade hardware.
|
YM2610B is basically YM2610 with 2 extra FM channels used at some 90s Taito arcade hardware.
|
||||||
it is backward compatible with the original chip.
|
it is backward compatible with the original chip.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xy`: **set LFO parameters.**
|
- `10xy`: **set LFO parameters.**
|
||||||
- `x` toggles the LFO.
|
- `x` toggles the LFO.
|
||||||
|
@ -103,7 +103,7 @@ in ExtCh mode, channel 3 is split into one column for each of its four operators
|
||||||
|
|
||||||
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md), [Generic Sample](../4-instrument/sample.md), [AY-3-8910/SSG](../4-instrument/ay8910.md), [ADPCM-A](../4-instrument/adpcm-a.md), and [ADPCM-B](../4-instrument/adpcm-b.md) instrument editors.
|
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md), [Generic Sample](../4-instrument/sample.md), [AY-3-8910/SSG](../4-instrument/ay8910.md), [ADPCM-A](../4-instrument/adpcm-a.md), and [ADPCM-B](../4-instrument/adpcm-b.md) instrument editors.
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,7 @@ CSM is beyond the scope of this documentation. for more information, see this [b
|
||||||
## DualPCM
|
## DualPCM
|
||||||
|
|
||||||
thanks to the Z80 sound CPU, DualPCM can play two samples at once! this mode splits channel 6 into two individual PCM channels with variable pitch. these are mixed together in software and streamed to channel 6 with a mix rate of 13750 Hz. VGM export requires the "direct stream mode" option to be enabled, and resulting files will be very large.
|
thanks to the Z80 sound CPU, DualPCM can play two samples at once! this mode splits channel 6 into two individual PCM channels with variable pitch. these are mixed together in software and streamed to channel 6 with a mix rate of 13750 Hz. VGM export requires the "direct stream mode" option to be enabled, and resulting files will be very large.
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- `10xy`: **set LFO parameters.**
|
- `10xy`: **set LFO parameters.**
|
||||||
- `x` toggles the LFO.
|
- `x` toggles the LFO.
|
||||||
|
@ -83,7 +83,7 @@ thanks to the Z80 sound CPU, DualPCM can play two samples at once! this mode spl
|
||||||
- `5Exx`: **set D2R/SR of operator 3.**
|
- `5Exx`: **set D2R/SR of operator 3.**
|
||||||
- `5Fxx`: **set D2R/SR of operator 4.**
|
- `5Fxx`: **set D2R/SR of operator 4.**
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [FM (OPN)](../4-instrument/fm-opn.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@ sadly Yamaha didn't care about these chips too much, and the register specs were
|
||||||
|
|
||||||
Furnace is able to load DefleMask modules written for this system; however, it doesn't support any of its effects and is simulated using the OPL core.
|
Furnace is able to load DefleMask modules written for this system; however, it doesn't support any of its effects and is simulated using the OPL core.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
since this chip is so abandoned, there isn't any support for it.
|
since this chip is so abandoned, there isn't any support for it.
|
||||||
|
|
||||||
|
@ -16,6 +16,6 @@ even DefleMask dropped support for the chip in version 0.11, which just shows ho
|
||||||
|
|
||||||
hey, at least it was the spark that ignited the idea of DefleMask.
|
hey, at least it was the spark that ignited the idea of DefleMask.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [FM (OPL)](../4-instrument/fm-opl.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [FM (OPL)](../4-instrument/fm-opl.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -4,10 +4,10 @@
|
||||||
|
|
||||||
it has 16-level stereo panning, up to 16-bit PCM and up to 16MB of external PCM data.
|
it has 16-level stereo panning, up to 16-bit PCM and up to 16MB of external PCM data.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
none so far.
|
none so far.
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [YMZ280B](../4-instrument/ymz280b.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
this chip uses the [YMZ280B](../4-instrument/ymz280b.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
|
||||||
|
|
|
@ -7,7 +7,7 @@ not really - very soon talented programmers found out ways to output much more t
|
||||||
- a Follin/SFX-like engine with 6 channels of narrow pulse wave and click drums.
|
- a Follin/SFX-like engine with 6 channels of narrow pulse wave and click drums.
|
||||||
- QuadTone: PWM-driven engine with 4ch of pulse wave with freely variable duty cycles and 1-bit PCM drums.
|
- QuadTone: PWM-driven engine with 4ch of pulse wave with freely variable duty cycles and 1-bit PCM drums.
|
||||||
|
|
||||||
# effects
|
## effects
|
||||||
|
|
||||||
- **`12xx`**: set pulse width.
|
- **`12xx`**: set pulse width.
|
||||||
- **`17xx`**: trigger overlay drum.
|
- **`17xx`**: trigger overlay drum.
|
||||||
|
@ -15,6 +15,6 @@ not really - very soon talented programmers found out ways to output much more t
|
||||||
- overlay drums are 1-bit and always play at 55930Hz (NTSC) or 55420Hz (PAL).
|
- overlay drums are 1-bit and always play at 55930Hz (NTSC) or 55420Hz (PAL).
|
||||||
- the maximum length is 2048!
|
- the maximum length is 2048!
|
||||||
|
|
||||||
# info
|
## info
|
||||||
|
|
||||||
this chip uses the [Beeper](../4-instrument/beeper.md), [Generic Sample](../4-instrument/sample.md), and [Pokémon Mini/QuadTone](../4-instrument/pokemini.md) instrument editors.
|
this chip uses the [Beeper](../4-instrument/beeper.md), [Generic Sample](../4-instrument/sample.md), and [Pokémon Mini/QuadTone](../4-instrument/pokemini.md) instrument editors.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
Furnace has a powerful find-and-replace function that can take the repetitive work out of mass editing.
|
Furnace has a powerful find-and-replace function that can take the repetitive work out of mass editing.
|
||||||
|
|
||||||
# find
|
## find
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
|
@ -44,7 +44,7 @@ the following options also are available:
|
||||||
- the **order**, **row**, and **channel** columns are as they say.
|
- the **order**, **row**, and **channel** columns are as they say.
|
||||||
- the **go** column of buttons will take you to the location of the result.
|
- the **go** column of buttons will take you to the location of the result.
|
||||||
|
|
||||||
# replace
|
## replace
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,6 @@ this is collection of user-contributed Furnace guides which may be useful during
|
||||||
- [using OPLL patch macro](opllswitching.md)
|
- [using OPLL patch macro](opllswitching.md)
|
||||||
- [using AY/SAA hardware envelope](envelope.md)
|
- [using AY/SAA hardware envelope](envelope.md)
|
||||||
|
|
||||||
# other resources
|
## other resources
|
||||||
|
|
||||||
- [FM Synthesis of Real Instruments](http://www.javelinart.com/FM_Synthesis_of_Real_Instruments.pdf): an in-depth tutorial on creating FM patches from scratch.
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- [FM Synthesis of Real Instruments](http://www.javelinart.com/FM_Synthesis_of_Real_Instruments.pdf): an in-depth tutorial on creating FM patches from scratch.
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