dev164 - Namco 163: improvements, part 4
- per-channel wave offset/length - wave load position/length effects - global wave load effects that actually make sense - update doc
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11 changed files with 172 additions and 159 deletions
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@ -995,15 +995,16 @@ void DivEngine::registerSystems() {
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{DIV_INS_N163, DIV_INS_N163, DIV_INS_N163, DIV_INS_N163, DIV_INS_N163, DIV_INS_N163, DIV_INS_N163, DIV_INS_N163},
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{},
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{
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{0x18, {DIV_CMD_N163_CHANNEL_LIMIT, "180x: Change channel limits (0 to 7, x + 1)"}}
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{0x18, {DIV_CMD_N163_CHANNEL_LIMIT, "18xx: Change channel limits (0 to 7, x + 1)"}},
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{0x20, {DIV_CMD_N163_GLOBAL_WAVE_LOAD, "20xx: Load a waveform into memory"}},
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{0x21, {DIV_CMD_N163_GLOBAL_WAVE_LOADPOS, "21xx: Set position for wave load"}}
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},
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{
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{0x10, {DIV_CMD_WAVE, "10xx: Select waveform"}},
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{0x11, {DIV_CMD_N163_WAVE_POSITION, "11xx: Set waveform position in RAM (single nibble unit)"}},
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{0x12, {DIV_CMD_N163_WAVE_LENGTH, "12xx: Set waveform length in RAM (04 to FC, 4 nibble unit)"}},
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{0x13, {DIV_CMD_N163_WAVE_MODE, "130x: Change waveform update mode (0: off; bit 0: update now; bit 1: update when every waveform changes)"}},
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{0x20, {DIV_CMD_N163_GLOBAL_WAVE_LOAD, "20xx: Load a waveform into memory"}},
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{0x21, {DIV_CMD_N163_GLOBAL_WAVE_LOADPOS, "21xx: Set position for wave load"}},
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{0x11, {DIV_CMD_N163_WAVE_POSITION, "11xx: Set waveform position in RAM"}},
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{0x12, {DIV_CMD_N163_WAVE_LENGTH, "12xx: Set waveform length in RAM (04 to FC in steps of 4)"}},
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{0x15, {DIV_CMD_N163_WAVE_LOADPOS, "15xx: Set waveform load position"}},
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{0x16, {DIV_CMD_N163_WAVE_LOADLEN, "16xx: Set waveform load length (04 to FC in steps of 4)"}},
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}
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);
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