dev164 - Namco 163: improvements, part 4
- per-channel wave offset/length - wave load position/length effects - global wave load effects that actually make sense - update doc
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11 changed files with 172 additions and 159 deletions
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@ -173,16 +173,16 @@ enum DivDispatchCmds {
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DIV_CMD_N163_WAVE_POSITION,
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DIV_CMD_N163_WAVE_LENGTH,
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DIV_CMD_N163_WAVE_MODE,
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DIV_CMD_N163_WAVE_LOAD,
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DIV_CMD_N163_WAVE_UNUSED1,
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DIV_CMD_N163_WAVE_UNUSED2,
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DIV_CMD_N163_WAVE_LOADPOS,
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DIV_CMD_N163_WAVE_LOADLEN,
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DIV_CMD_N163_WAVE_LOADMODE,
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DIV_CMD_N163_WAVE_UNUSED3,
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DIV_CMD_N163_CHANNEL_LIMIT,
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DIV_CMD_N163_GLOBAL_WAVE_LOAD,
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DIV_CMD_N163_GLOBAL_WAVE_LOADPOS,
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DIV_CMD_N163_GLOBAL_WAVE_LOADLEN,
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DIV_CMD_N163_GLOBAL_WAVE_LOADMODE,
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DIV_CMD_N163_UNUSED4,
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DIV_CMD_N163_UNUSED5,
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DIV_CMD_SU_SWEEP_PERIOD_LOW, // (which, val)
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DIV_CMD_SU_SWEEP_PERIOD_HIGH, // (which, val)
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