update PowerNoise doc
This commit is contained in:
parent
3f329e464d
commit
ac1e09af84
|
@ -4,24 +4,47 @@ the PowerNoise instrument editor consists of two tabs.
|
|||
|
||||
## LFSR-based synthesis
|
||||
|
||||
this will be finished later... it's so late and I need to sleep now
|
||||
PowerNoise employs LFSR-based synthesis for the noise channels, using linear-feedback shift registers for sound generation.
|
||||
|
||||
a linear-feedback shift register is one method used for random number generation.
|
||||
it works by shifting a sequence of binary numbers (bits), taking the last bit into the output. then one of the bits is either pushed back into the register, or combined with another, doing a XOR (exclusive or) operation and then being pushed back.
|
||||
|
||||
think of it as a conveyor carrying glass bottles. each bottle may be empty or carrying water.
|
||||
the bottle at the end is taken. if there's water, then the output is 1. if it's empty, the output is 0.
|
||||
depending on the LFSR configuration:
|
||||
- a bottle is pushed into the conveyor. it is either empty or filled with water depending on the bottle at a specific position in the conveyor (this is called a "tap"), or
|
||||
- two bottles at specific positions ("taps") are looked at and combined as follows:
|
||||
- if the bottles are identical, an empty bottle is pushed.
|
||||
- if one bottle has water but the other is empty, a watee bottle is pushed.
|
||||
the process is repeated indefinitely.
|
||||
|
||||
PowerNoise uses either one or two taps for the LFSR, configurable via the Control macro.
|
||||
|
||||
the LFSR must be initialized before it can produce sound. the Load LFSR macro allows you to do so.
|
||||
|
||||
by default the LFSR is configured to produce square waves, by having a single tap in position 1 and an alternating LFSR pattern.
|
||||
|
||||
## Macros
|
||||
|
||||
- **Volume**: volume sequence.
|
||||
- **Arpeggio**: pitch sequence.
|
||||
- **Duty/Noise**: duty cycle and noise mode.
|
||||
- pulse duty cycles:
|
||||
- `0`: 12.5%
|
||||
- `1`: 25%
|
||||
- `2`: 50%
|
||||
- `3`: 75%
|
||||
- noise modes:
|
||||
- `0`: long noise
|
||||
- `1`: short noise
|
||||
- **Panning (left)**: output level for left channel.
|
||||
- **Panning (right)**: output level for right channel.
|
||||
- **Pitch**: fine pitch.
|
||||
- **Phase Reset**: trigger restart of waveform.
|
||||
- **Phase Reset**: trigger reloading the LFSR.
|
||||
- **Control**: channel settings:
|
||||
- **slope AM**: when enabled, this channel's output and the slope channel go through amplitude modulation.
|
||||
- **tap B**: enables use of two taps for the LFSR.
|
||||
- **Tap A Location**: sets the position of the first tap.
|
||||
- **Tap B Location**: sets the position of the second tap.
|
||||
- **Load LFSR**: allows you to load the LFSR with a specific pattern.
|
||||
|
||||
## PowerNoise tab
|
||||
|
||||
this tab allows you to change the base octave - important when you have set a longer LFSR pattern.
|
||||
|
||||
## PowerNoise (slope) instrument editor
|
||||
|
||||
this channel has its own instrument type, as it does not use LFSR-based synthesis but instead generates saw waves.
|
||||
|
||||
I will finish this section later...
|
||||
|
|
|
@ -19,7 +19,7 @@ note that using samples on VRC6 is CPU expensive!
|
|||
|
||||
## VRC6 (saw) instrument editor
|
||||
|
||||
this channel has its own instrument type, a one-of-a-kind thing in Furnace that was decided as a compromise during a debate.
|
||||
this channel has its own instrument type, a thing in Furnace that was decided as a compromise during a debate.
|
||||
|
||||
the only differences from this instrument type compared to the regular one are:
|
||||
- the lack of a Sample tab.
|
||||
|
|
Loading…
Reference in a new issue