Doc corrections.
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this chip is an upgrade from the MSM6258 in that it provides 4 ADPCM channels at a fixed output rate up to 32 KHz depending on clock rate. between the late '80s and late '90s, it was one of the most common, if not _the_ most common soundchip used in arcade machines: Capcom, Toaplan, Kaneko, Atari, Tecmo, the list can go on and on...
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without bankswitching, the chip supports 256kB of sample RAM and can hold up to 127 samples at once. Each sample can be up to 63KB.
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without bankswitching, the chip supports 256kB of sample RAM and can hold up to 127 samples at once.
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## effects
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@ -14,6 +14,8 @@ without bankswitching, the chip supports 256kB of sample RAM and can hold up to
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this chip uses the [MSM6295](../4-instrument/msm6295.md) instrument editor.
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when not bankswitched, maximum sample length is 522240 samples.
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## chip clock rates
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like MSM6258, MSM6295 is an extremely basic ADPCM sound codec. it has no variable sample rate; it depends on clock rate of the chip itself. the clock can be divided by either 132 or by 165 to get the sample rates listed below:
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@ -114,9 +114,9 @@ this chip uses the [FM (OPN)](../4-instrument/fm-opn.md), [AY-3-8910/SSG](../4-i
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sample lengths are padded to multiples of 512 samples.
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ADPCM-A samples cannot loop, and have a fixed sample rate of the chip's clock divided by 432.
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ADPCM-A samples have a maximum length of 2097152 samples, cannot loop, and have a fixed sample rate of the chip's clock divided by 432.
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ADPCM-B samples have a maximum length of 2097152 samples, and loop points are ignored; they may only loop over the entire sample. these have a maximum sample rate of the chip's clock speed divided by 144.
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ADPCM-B sample loop points are ignored; they may only loop over the entire sample. these have a maximum sample rate of the chip's clock speed divided by 144.
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## extended channel 2
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