0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice - add SNK Touchdown Fever preset - update README.md and to-do list - update credits thank you for your patience! see you in 0.6pre1.5 coming soon...
This commit is contained in:
parent
6a35258e9b
commit
a8a38dce2b
14 changed files with 222 additions and 91 deletions
|
|
@ -10,10 +10,13 @@
|
|||
|
||||
<description>
|
||||
<p>
|
||||
this is a work-in-progress chiptune tracker which interacts with DefleMask module files (.dmf).
|
||||
the biggest chiptune tracker ever made!
|
||||
</p>
|
||||
<p>
|
||||
it supports creating songs for Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo. featuring a clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only), bug/quirk implementation for increased playback accuracy, and accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm).
|
||||
it allows you to create songs using a music tracker interface for several computer/game console/arcade sound chips.
|
||||
</p>
|
||||
<p>
|
||||
it also offers DefleMask compatibility, allowing you to import your songs and even export them back for interoperability.
|
||||
</p>
|
||||
</description>
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue