0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice - add SNK Touchdown Fever preset - update README.md and to-do list - update credits thank you for your patience! see you in 0.6pre1.5 coming soon...
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@ -15,17 +15,17 @@
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleLongVersionString</key>
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<string>0.6pre0</string>
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<string>0.6pre1</string>
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<key>CFBundleName</key>
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<string>Furnace</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.6pre0</string>
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<string>0.6pre1</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>0.6pre0</string>
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<string>0.6pre1</string>
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<key>NSHumanReadableCopyright</key>
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<string></string>
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<key>NSHighResolutionCapable</key>
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@ -10,10 +10,13 @@
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<description>
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<p>
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this is a work-in-progress chiptune tracker which interacts with DefleMask module files (.dmf).
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the biggest chiptune tracker ever made!
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</p>
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<p>
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it supports creating songs for Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo. featuring a clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only), bug/quirk implementation for increased playback accuracy, and accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm).
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it allows you to create songs using a music tracker interface for several computer/game console/arcade sound chips.
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</p>
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<p>
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it also offers DefleMask compatibility, allowing you to import your songs and even export them back for interoperability.
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</p>
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</description>
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