0.6pre1 - introduce the final changes

- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
This commit is contained in:
tildearrow 2022-06-29 04:57:05 -05:00
parent 6a35258e9b
commit a8a38dce2b
14 changed files with 222 additions and 91 deletions

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@ -15,17 +15,17 @@
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<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>0.6pre0</string>
<string>0.6pre1</string>
<key>CFBundleName</key>
<string>Furnace</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.6pre0</string>
<string>0.6pre1</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>0.6pre0</string>
<string>0.6pre1</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>

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@ -10,10 +10,13 @@
<description>
<p>
this is a work-in-progress chiptune tracker which interacts with DefleMask module files (.dmf).
the biggest chiptune tracker ever made!
</p>
<p>
it supports creating songs for Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo. featuring a clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only), bug/quirk implementation for increased playback accuracy, and accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm).
it allows you to create songs using a music tracker interface for several computer/game console/arcade sound chips.
</p>
<p>
it also offers DefleMask compatibility, allowing you to import your songs and even export them back for interoperability.
</p>
</description>