From a878c3a4d50f5f68fe9dcf5dfa013429a3969832 Mon Sep 17 00:00:00 2001 From: tildearrow Date: Mon, 23 Jan 2023 15:19:20 -0500 Subject: [PATCH] stop documenting EFxx it doesn't even work on linear pitch --- papers/doc/3-pattern/effects.md | 3 --- src/engine/engine.cpp | 2 -- 2 files changed, 5 deletions(-) diff --git a/papers/doc/3-pattern/effects.md b/papers/doc/3-pattern/effects.md index 0aa1fc03b..9d784d380 100644 --- a/papers/doc/3-pattern/effects.md +++ b/papers/doc/3-pattern/effects.md @@ -57,9 +57,6 @@ however, effects are continuous, which means you only need to type it once and t - `EDxx`: delay note by `xx` ticks. - `EExx`: send external command. - this effect is currently incomplete. -- `EFxx`: add or subtract global pitch. - - this effect is rather weird. use with caution. - - `80` is center. - `F0xx`: change song Hz by BPM value. - `F1xx`: single tick slide up. - `F2xx`: single tick slide down. diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp index 50fbbadc5..38185aaa8 100644 --- a/src/engine/engine.cpp +++ b/src/engine/engine.cpp @@ -110,8 +110,6 @@ const char* DivEngine::getEffectDesc(unsigned char effect, int chan, bool notNul return "EDxx: Note delay"; case 0xee: return "EExx: Send external command"; - case 0xef: - return "EFxx: Set global tuning (quirky!)"; case 0xf0: return "F0xx: Set tick rate (bpm)"; case 0xf1: