add a full linear pitch mode, part 3
round frequency/period
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					@ -1037,8 +1037,8 @@ int DivEngine::calcFreq(int base, int pitch, bool period, int octave, int pitch2
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    int nbase=base+pitch+pitch2;
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					    int nbase=base+pitch+pitch2;
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    double fbase=(period?(song.tuning*0.0625):song.tuning)*pow(2.0,(float)(nbase+384)/(128.0*12.0));
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					    double fbase=(period?(song.tuning*0.0625):song.tuning)*pow(2.0,(float)(nbase+384)/(128.0*12.0));
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    int bf=period?
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					    int bf=period?
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           (clock/fbase)/divider:
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					           round((clock/fbase)/divider):
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           fbase*(divider/clock);
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					           round(fbase*(divider/clock));
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    if (blockBits>0) {
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					    if (blockBits>0) {
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      CONVERT_FNUM_BLOCK(bf,blockBits,nbase>>7)
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					      CONVERT_FNUM_BLOCK(bf,blockBits,nbase>>7)
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    } else {
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					    } else {
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