account for fadeout length, optimize some progress bar calc
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7 changed files with 180 additions and 28 deletions
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@ -1726,7 +1726,11 @@ class FurnaceGUI {
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std::vector<int> songOrdersLengths; //lengths of all orders (for drawing song export progress)
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int songLength; //length of all the song in rows
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int songLoopedSectionLength; //length of looped part of the song
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int songFadeoutSectionLength; //length of fading part of the song
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bool songHasSongEndCommand; //song has "Song end" command (FFxx)
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int lengthOfOneFile; //length of one rendering pass. song length times num of loops + fadeout
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int totalLength; //total length of render (lengthOfOneFile times num of files for per-channel export)
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float curProgress;
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struct Settings {
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bool settingsChanged;
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