handle other texture formats
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f51ad1cf1f
commit
a4cba0f05c
16 changed files with 135 additions and 2 deletions
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@ -29,6 +29,7 @@ class FurnaceGL1Texture: public FurnaceGUITexture {
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public:
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GLuint id;
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int width, height, widthReal, heightReal;
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FurnaceGUITextureFormat format;
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unsigned char* lockedData;
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FurnaceGL1Texture():
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id(0),
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@ -36,6 +37,7 @@ class FurnaceGL1Texture: public FurnaceGUITexture {
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height(0),
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widthReal(0),
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heightReal(0),
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format(GUI_TEXFORMAT_UNKNOWN),
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lockedData(NULL) {}
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};
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@ -56,6 +58,11 @@ float FurnaceGUIRenderGL1::getTextureV(FurnaceGUITexture* which) {
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return (float)t->height/(float)t->heightReal;
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}
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FurnaceGUITextureFormat FurnaceGUIRenderGL1::getTextureFormat(FurnaceGUITexture* which) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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return t->format;
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}
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bool FurnaceGUIRenderGL1::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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if (t->lockedData!=NULL) return false;
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@ -125,6 +132,7 @@ FurnaceGUITexture* FurnaceGUIRenderGL1::createTexture(bool dynamic, int width, i
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t->height=height;
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t->widthReal=widthReal;
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t->heightReal=heightReal;
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t->format=format;
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return t;
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}
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