limit number of render pool threads to chip count
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2 changed files with 8 additions and 1 deletions
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@ -3282,6 +3282,10 @@ void DivEngine::quitDispatch() {
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for (int i=0; i<DIV_MAX_CHANS; i++) {
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isMuted[i]=0;
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}
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if (renderPool!=NULL) {
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delete renderPool;
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renderPool=NULL;
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}
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BUSY_END;
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}
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