Game Boy: fix hw seq in low latency mode

This commit is contained in:
tildearrow 2023-07-25 01:51:22 -05:00
parent d12c061393
commit a3a004477d

View file

@ -255,7 +255,7 @@ void DivPlatformGB::tick(bool sysTick) {
chan[i].sweepChanged=true; chan[i].sweepChanged=true;
break; break;
case DivInstrumentGB::DIV_GB_HWCMD_WAIT: case DivInstrumentGB::DIV_GB_HWCMD_WAIT:
chan[i].hwSeqDelay=data+1; chan[i].hwSeqDelay=(data+1)*parent->tickMult;
leave=true; leave=true;
break; break;
case DivInstrumentGB::DIV_GB_HWCMD_WAIT_REL: case DivInstrumentGB::DIV_GB_HWCMD_WAIT_REL: