Game Boy: fix hw seq in low latency mode
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@ -255,7 +255,7 @@ void DivPlatformGB::tick(bool sysTick) {
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chan[i].sweepChanged=true;
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chan[i].sweepChanged=true;
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break;
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break;
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case DivInstrumentGB::DIV_GB_HWCMD_WAIT:
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case DivInstrumentGB::DIV_GB_HWCMD_WAIT:
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chan[i].hwSeqDelay=data+1;
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chan[i].hwSeqDelay=(data+1)*parent->tickMult;
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leave=true;
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leave=true;
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break;
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break;
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case DivInstrumentGB::DIV_GB_HWCMD_WAIT_REL:
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case DivInstrumentGB::DIV_GB_HWCMD_WAIT_REL:
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