more updates including troubleshooting section
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README.md
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README.md
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@ -321,7 +321,7 @@ cmake -G Xcode ..
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...and then load the project on Xcode or type `xcodebuild`.
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### CMake options
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## CMake options
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to add an option from the command-line, add it before the two dots: `-D<NAME>=<VALUE>`
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Example: `cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..`
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@ -362,9 +362,40 @@ Available options:
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(³) but consider enabling this and reporting any errors that arise from it!
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## CMake Error
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## troubleshooting
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if it says something about a missing subdirectory in `extern`, then either:
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sometimes things go wrong and you can't proceed any further.
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this guide may help you in that case.
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### "command not found", "not a valid command", and similar
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either you forgot to install something, it's not in your PATH or you are using the wrong environment.
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#### compiler
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if building with the Visual Studio command line tools, make sure you have started the native tools command prompt. [Microsoft has a guide here](https://learn.microsoft.com/en-us/cpp/build/how-to-enable-a-64-bit-visual-cpp-toolset-on-the-command-line?view=msvc-170).
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if building with MinGW, make sure you have started the MSYS2 MINGW64 environment.
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#### CMake or Git
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did you install these?
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if you installed them through Visual Studio or MinGW, you may have to set the environment as I described above.
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### CMake errors
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#### No source or binary directory provided
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the two dots after the `cmake` command are important. it tells CMake where the CMakeLists.txt file is at (two dots mean "parent directory", which makes sense since we are in the `build` directory inside the Furnace repo).
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read the compilation guide again.
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#### add\_subdirectory missing
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if it says something about a missing directory in `extern`, then either:
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1. you didn't set up submodules, or
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2. you downloaded the source as a .zip or .tar.gz. don't do this.
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@ -373,6 +404,50 @@ if 1, you may run `git submodule update --init --recursive`. this will initializ
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if 2, clone this repo.
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#### NMake Makefiles
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if CMake says something about NMake, then it means it couldn't find Visual Studio, or it didn't feel like finding Visual Studio.
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try running CMake again but tell it to use the Visual Studio generator (`-G "Visual Studio 17 2022"`). type `cmake --help` for a list of generators.
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#### CMake was unable to find a build program
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don't run CMake standalone unless you have Visual Studio or a compiler installed.
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if you are in the MSYS2 MINGW64 environment, make sure you installed `mingw-w64-x86_64-cmake` instead of `cmake`. restart the environment after doing so.
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#### Does not match the generator used previously
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yeah I know you probably hit this error right now. delete the build directory (or just CMakeCache.txt and CMakeFiles) and try again.
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#### The C compiler is not able to compile a simple test program
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something is really wrong, or you are trying to use a compiler outside of an environment.
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launch the appropriate environment and try again.
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if you are using MSYS2, make sure you have launched the MINGW64 environment. do **not** install `gcc`! instead, install `mingw-w64-x86_64-gcc`.
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#### ALSA API requested but no ALSA dev libraries found
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install the ALSA development libraries (libasound-dev or something like that).
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also make sure you've installed the rest of dependencies so you don't hit one of the errors below...
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#### Compatibility with CMake < 3.5 has been removed from CMake
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CMake 4.0 has removed support for cmake\_minimum\_required earlier than 3.5. Furnace 0.6.8 has been updated for this, but if you are building an older version, pass `-DCMAKE_POLICY_VERSION_MINIMUM=3.5` to CMake so you can force it to succeed.
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### Furnace errors
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#### The code execution cannot proceed because libintl-8.dll was not found
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this is because sadly libintl (what we use for language support) only exists as a dynamic library (a .dll) on Windows. run CMake again with `-DUSE_MOMO=ON` and then build to fix it.
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#### x11 not available/SDL not configured with OpenGL/GLX support
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make sure you have installed the Mesa and X11 development libraries. use your package manager to do so.
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re-build Furnace afterwards.
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## console usage
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(note: if on Windows, type `furnace.exe` instead, or `Debug\furnace.exe` on MSVC)
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