game boy progress, part 1
noise and wave channels don't play correctly yet
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6 changed files with 66 additions and 10 deletions
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@ -74,6 +74,7 @@ class DivEngine {
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DivSong song;
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void nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size);
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DivInstrument* getIns(int index);
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DivWavetable* getWave(int index);
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// load a .dmf.
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bool load(void* f, size_t length);
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// save as .dmf.
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