call renderSamples() when moving samples
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@ -3376,6 +3376,7 @@ bool DivEngine::moveWaveDown(int which) {
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song.wave[which]=song.wave[which+1];
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song.wave[which]=song.wave[which+1];
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song.wave[which+1]=prev;
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song.wave[which+1]=prev;
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saveLock.unlock();
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saveLock.unlock();
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renderSamples();
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BUSY_END;
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BUSY_END;
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return true;
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return true;
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}
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}
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@ -3391,6 +3392,7 @@ bool DivEngine::moveSampleDown(int which) {
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song.sample[which]=song.sample[which+1];
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song.sample[which]=song.sample[which+1];
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song.sample[which+1]=prev;
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song.sample[which+1]=prev;
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saveLock.unlock();
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saveLock.unlock();
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renderSamples();
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BUSY_END;
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BUSY_END;
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return true;
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return true;
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}
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}
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