GUI: disable late render clear on Metal
fixes a crash
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parent
7672a40f19
commit
9edbd57947
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@ -6455,7 +6455,7 @@ bool FurnaceGUI::loop() {
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}
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}
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}
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}
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if (!settings.renderClearPos) {
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if (!settings.renderClearPos || renderBackend==GUI_BACKEND_METAL) {
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rend->clear(uiColors[GUI_COLOR_BACKGROUND]);
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rend->clear(uiColors[GUI_COLOR_BACKGROUND]);
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}
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}
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renderTimeBegin=SDL_GetPerformanceCounter();
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renderTimeBegin=SDL_GetPerformanceCounter();
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@ -6496,7 +6496,7 @@ bool FurnaceGUI::loop() {
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}
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}
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}
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}
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rend->present();
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rend->present();
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if (settings.renderClearPos) {
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if (settings.renderClearPos && renderBackend!=GUI_BACKEND_METAL) {
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rend->clear(uiColors[GUI_COLOR_BACKGROUND]);
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rend->clear(uiColors[GUI_COLOR_BACKGROUND]);
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}
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}
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swapTimeEnd=SDL_GetPerformanceCounter();
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swapTimeEnd=SDL_GetPerformanceCounter();
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@ -488,6 +488,7 @@ void FurnaceGUI::drawSettings() {
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settingsChanged=true;
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settingsChanged=true;
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}
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}
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if (settings.renderBackend!=GUI_BACKEND_METAL) {
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bool renderClearPosB=settings.renderClearPos;
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bool renderClearPosB=settings.renderClearPos;
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if (ImGui::Checkbox("Late render clear",&renderClearPosB)) {
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if (ImGui::Checkbox("Late render clear",&renderClearPosB)) {
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settings.renderClearPos=renderClearPosB;
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settings.renderClearPos=renderClearPosB;
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@ -496,6 +497,7 @@ void FurnaceGUI::drawSettings() {
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("calls rend->clear() after rend->present(). might reduce UI latency by one frame in some drivers.");
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ImGui::SetTooltip("calls rend->clear() after rend->present(). might reduce UI latency by one frame in some drivers.");
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}
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}
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}
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bool powerSaveB=settings.powerSave;
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bool powerSaveB=settings.powerSave;
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if (ImGui::Checkbox("Power-saving mode",&powerSaveB)) {
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if (ImGui::Checkbox("Power-saving mode",&powerSaveB)) {
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