From 9d1765583619e7512524e57f5fbc0a2d5fb2df90 Mon Sep 17 00:00:00 2001 From: tildearrow Date: Tue, 11 May 2021 18:23:35 -0500 Subject: [PATCH] engine audio fixes --- src/audio/sdl.cpp | 7 +++---- src/engine/engine.cpp | 9 ++++++--- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/src/audio/sdl.cpp b/src/audio/sdl.cpp index cd9045588..25658fead 100644 --- a/src/audio/sdl.cpp +++ b/src/audio/sdl.cpp @@ -11,10 +11,9 @@ void TAAudioSDL::onProcess(unsigned char* buf, int nframes) { audioProcCallback(inBufs,outBufs,desc.inChans,desc.outChans,desc.bufsize); } float* fbuf=(float*)buf; - for (size_t i=0; i void process(float** in, float** out, int inChans, int outChans, unsigned int size) { - for (int i=0; i40)?0.5:0.0; } } } @@ -608,6 +610,7 @@ void DivEngine::play() { bool DivEngine::init() { output=new TAAudioSDL; want.bufsize=1024; + want.rate=44100; want.fragments=2; want.inChans=0; want.outChans=2;