workPool: don't use std::function

it's kinda slow
This commit is contained in:
tildearrow 2023-09-07 00:16:47 -05:00
parent 084cbcb168
commit 9b276e80f8
7 changed files with 45 additions and 20 deletions

View file

@ -1760,6 +1760,13 @@ void DivEngine::runMidiTime(int totalCycles) {
}
}
void _runDispatch1(void* d) {
}
void _runDispatch2(void* d) {
}
void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size) {
lastNBIns=inChans;
lastNBOuts=outChans;
@ -2066,9 +2073,11 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
// 5. tick the clock and fill buffers as needed
if (cycles<runLeftG) {
for (int i=0; i<song.systemLen; i++) {
renderPool->push([this,size](void* d) {
disCont[i].cycles=cycles;
disCont[i].size=size;
renderPool->push([](void* d) {
DivDispatchContainer* dc=(DivDispatchContainer*)d;
int total=(cycles*dc->runtotal)/(size<<MASTER_CLOCK_PREC);
int total=(dc->cycles*dc->runtotal)/(dc->size<<MASTER_CLOCK_PREC);
dc->acquire(dc->runPos,total);
dc->runLeft-=total;
dc->runPos+=total;