workPool: don't use std::function

it's kinda slow
This commit is contained in:
tildearrow 2023-09-07 00:16:47 -05:00
parent 084cbcb168
commit 9b276e80f8
7 changed files with 45 additions and 20 deletions

View file

@ -197,6 +197,10 @@ struct DivDispatchContainer {
bool lowQuality, dcOffCompensation;
double rateMemory;
// used in multi-thread
int cycles;
unsigned int size;
void setRates(double gotRate);
void setQuality(bool lowQual);
void grow(size_t size);
@ -215,7 +219,9 @@ struct DivDispatchContainer {
lastAvail(0),
lowQuality(false),
dcOffCompensation(false),
rateMemory(0.0) {
rateMemory(0.0),
cycles(0),
size(0) {
memset(bb,0,DIV_MAX_OUTPUTS*sizeof(blip_buffer_t*));
memset(temp,0,DIV_MAX_OUTPUTS*sizeof(int));
memset(prevSample,0,DIV_MAX_OUTPUTS*sizeof(int));

View file

@ -1760,6 +1760,13 @@ void DivEngine::runMidiTime(int totalCycles) {
}
}
void _runDispatch1(void* d) {
}
void _runDispatch2(void* d) {
}
void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size) {
lastNBIns=inChans;
lastNBOuts=outChans;
@ -2066,9 +2073,11 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
// 5. tick the clock and fill buffers as needed
if (cycles<runLeftG) {
for (int i=0; i<song.systemLen; i++) {
renderPool->push([this,size](void* d) {
disCont[i].cycles=cycles;
disCont[i].size=size;
renderPool->push([](void* d) {
DivDispatchContainer* dc=(DivDispatchContainer*)d;
int total=(cycles*dc->runtotal)/(size<<MASTER_CLOCK_PREC);
int total=(dc->cycles*dc->runtotal)/(dc->size<<MASTER_CLOCK_PREC);
dc->acquire(dc->runPos,total);
dc->runLeft-=total;
dc->runPos+=total;

View file

@ -71,7 +71,7 @@ void DivWorkThread::run() {
}
}
bool DivWorkThread::assign(const std::function<void(void*)>& what, void* arg) {
bool DivWorkThread::assign(void (*what)(void*), void* arg) {
lock.lock();
if (tasks.size()>=30) {
lock.unlock();
@ -105,7 +105,7 @@ void DivWorkThread::init(DivWorkPool* p) {
thread=new std::thread(_workThread,this);
}
void DivWorkPool::push(const std::function<void(void*)>& what, void* arg) {
void DivWorkPool::push(void (*what)(void*), void* arg) {
// if no work threads, just execute
if (!threaded) {
what(arg);

View file

@ -31,9 +31,9 @@
class DivWorkPool;
struct DivPendingTask {
std::function<void(void*)> func;
void (*func)(void*);
void* funcArg;
DivPendingTask(std::function<void(void*)> f, void* arg):
DivPendingTask(void (*f)(void*), void* arg):
func(f),
funcArg(arg) {}
DivPendingTask():
@ -52,7 +52,7 @@ struct DivWorkThread {
bool promiseAlreadySet;
void run();
bool assign(const std::function<void(void*)>& what, void* arg);
bool assign(void (*what)(void*), void* arg);
void wait();
bool busy();
void finish();
@ -82,7 +82,7 @@ class DivWorkPool {
* push a new job to this work pool.
* if all work threads are busy, this will block until one is free.
*/
void push(const std::function<void(void*)>& what, void* arg);
void push(void (*what)(void*), void* arg);
/**
* check whether this work pool is busy.