VGM export: always write stream freq first
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2 changed files with 37 additions and 13 deletions
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@ -442,7 +442,7 @@ class DivEngine {
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void processRow(int i, bool afterDelay);
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void nextOrder();
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void nextRow();
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void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, bool directStream);
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void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, int* pendingFreq, int* playingSample, bool directStream);
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// returns true if end of song.
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bool nextTick(bool noAccum=false, bool inhibitLowLat=false);
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bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);
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