GUI: new pattern cursor logic, part 19
fix step play
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@ -4407,7 +4407,7 @@ bool FurnaceGUI::loop() {
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e->getPlayPos(nextPlayOrder,nextOldRow);
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oldRowChanged=false;
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playOrder=nextPlayOrder;
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if (followPattern && !e->isStepping()) {
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if (followPattern && (!e->isStepping() || pendingStepUpdate)) {
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curOrder=playOrder;
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}
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if (e->isPlaying()) {
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