better volume slide accuracy
volume slide seems to be kind of quirky: - sliding all the way down and then up suddenly sets the vol to max - apparently there is an overflow and the slide stops when it reaches its boundaries (instead of continuing)
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67847d79cf
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9736b77401
8 changed files with 36 additions and 8 deletions
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@ -134,8 +134,10 @@ void DivEngine::processRow(int i, bool afterDelay) {
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// volume
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if (pat->data[curRow][3]!=-1) {
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chan[i].volume=pat->data[curRow][3]<<8;
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dispatch->dispatch(DivCommand(DIV_CMD_VOLUME,i,chan[i].volume>>8));
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if ((chan[i].volume>>8)!=pat->data[curRow][3]) {
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chan[i].volume=pat->data[curRow][3]<<8;
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dispatch->dispatch(DivCommand(DIV_CMD_VOLUME,i,chan[i].volume>>8));
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}
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}
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// effects
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@ -342,11 +344,19 @@ void DivEngine::nextTick() {
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}
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}
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if (chan[i].volSpeed!=0) {
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chan[i].volume=(chan[i].volume&0xff)|(dispatch->dispatch(DivCommand(DIV_CMD_GET_VOLUME,i))<<8);
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//chan[i].volume=(chan[i].volume&0xff)|(dispatch->dispatch(DivCommand(DIV_CMD_GET_VOLUME,i))<<8);
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chan[i].volume+=chan[i].volSpeed;
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if (chan[i].volume>0x7f00) chan[i].volume=0x7f00;
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if (chan[i].volume<0) chan[i].volume=0;
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dispatch->dispatch(DivCommand(DIV_CMD_VOLUME,i,chan[i].volume>>8));
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if (chan[i].volume>chan[i].volMax) {
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chan[i].volume=chan[i].volMax;
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chan[i].volSpeed=0;
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dispatch->dispatch(DivCommand(DIV_CMD_VOLUME,i,chan[i].volume>>8));
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} else if (chan[i].volume<0) {
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chan[i].volSpeed=0;
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chan[i].volume=chan[i].volMax;
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dispatch->dispatch(DivCommand(DIV_CMD_VOLUME,i,0));
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} else {
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dispatch->dispatch(DivCommand(DIV_CMD_VOLUME,i,chan[i].volume>>8));
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}
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}
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if (chan[i].vibratoDepth>0) {
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chan[i].vibratoPos+=chan[i].vibratoRate;
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