better volume slide accuracy

volume slide seems to be kind of quirky:
- sliding all the way down and then up suddenly sets the vol to max
- apparently there is an overflow and the slide stops when it reaches
  its boundaries (instead of continuing)
This commit is contained in:
tildearrow 2021-05-17 15:06:11 -05:00
parent 67847d79cf
commit 9736b77401
8 changed files with 36 additions and 8 deletions

View file

@ -8,7 +8,7 @@
struct DivChannelState {
std::vector<DivDelayedCommand> delayed;
int note, pitch, portaSpeed, portaNote;
int volume, volSpeed, cut, rowDelay;
int volume, volSpeed, cut, rowDelay, volMax;
int vibratoDepth, vibratoRate, vibratoPos;
int tremoloDepth, tremoloRate, tremoloPos;
unsigned char arp, arpStage;