GUI: fix gradient color byte order
This commit is contained in:
		
							parent
							
								
									aa511d2718
								
							
						
					
					
						commit
						96b126fd42
					
				| 
						 | 
					@ -53,6 +53,9 @@ bool Gradient2D::fromString(String val) {
 | 
				
			||||||
      cur+=i;
 | 
					      cur+=i;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					  if (!cur.empty()) {
 | 
				
			||||||
 | 
					    split.push_back(cur);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  if (split.size()<2) return false;
 | 
					  if (split.size()<2) return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -60,6 +63,7 @@ bool Gradient2D::fromString(String val) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  ImU32 bgColorH=0;
 | 
					  ImU32 bgColorH=0;
 | 
				
			||||||
  if (sscanf(split[1].c_str(),"#%X",&bgColorH)!=1) return false;
 | 
					  if (sscanf(split[1].c_str(),"#%X",&bgColorH)!=1) return false;
 | 
				
			||||||
 | 
					  bgColorH=(bgColorH>>24)|((bgColorH>>8)&0xff00)|((bgColorH<<8)&0xff0000)|(bgColorH<<24);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  bgColor=ImGui::ColorConvertU32ToFloat4(bgColorH);
 | 
					  bgColor=ImGui::ColorConvertU32ToFloat4(bgColorH);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -69,6 +73,8 @@ bool Gradient2D::fromString(String val) {
 | 
				
			||||||
    if (sscanf(split[i].c_str(),"%f,%f:%f,%f:#%X",&point.x,&point.y,&point.distance,&point.spread,&colorH)!=5) {
 | 
					    if (sscanf(split[i].c_str(),"%f,%f:%f,%f:#%X",&point.x,&point.y,&point.distance,&point.spread,&colorH)!=5) {
 | 
				
			||||||
      return false;
 | 
					      return false;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    colorH=(colorH>>24)|((colorH>>8)&0xff00)|((colorH<<8)&0xff0000)|(colorH<<24);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    point.color=ImGui::ColorConvertU32ToFloat4(colorH);
 | 
					    point.color=ImGui::ColorConvertU32ToFloat4(colorH);
 | 
				
			||||||
    points.push_back(point);
 | 
					    points.push_back(point);
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in a new issue