GUI: add mentions of FDS to wave editor
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				|  | @ -55,7 +55,7 @@ void FurnaceGUI::drawWaveEdit() { | ||||||
|       DivWavetable* wave=e->song.wave[curWave]; |       DivWavetable* wave=e->song.wave[curWave]; | ||||||
|       ImGui::Text("Width"); |       ImGui::Text("Width"); | ||||||
|       if (ImGui::IsItemHovered()) { |       if (ImGui::IsItemHovered()) { | ||||||
|         ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 128 on X1-010\nany other widths will be scaled during playback."); |         ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback."); | ||||||
|       } |       } | ||||||
|       ImGui::SameLine(); |       ImGui::SameLine(); | ||||||
|       ImGui::SetNextItemWidth(128.0f*dpiScale); |       ImGui::SetNextItemWidth(128.0f*dpiScale); | ||||||
|  | @ -69,7 +69,7 @@ void FurnaceGUI::drawWaveEdit() { | ||||||
|       ImGui::SameLine(); |       ImGui::SameLine(); | ||||||
|       ImGui::Text("Height"); |       ImGui::Text("Height"); | ||||||
|       if (ImGui::IsItemHovered()) { |       if (ImGui::IsItemHovered()) { | ||||||
|         ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 255 for X1-010\nany other heights will be scaled during playback."); |         ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010\nany other heights will be scaled during playback."); | ||||||
|       } |       } | ||||||
|       ImGui::SameLine(); |       ImGui::SameLine(); | ||||||
|       ImGui::SetNextItemWidth(128.0f*dpiScale); |       ImGui::SetNextItemWidth(128.0f*dpiScale); | ||||||
|  |  | ||||||
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