add clock drift for exact tempo
This commit is contained in:
parent
db2bfb8aa3
commit
9362cfa481
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@ -836,7 +836,11 @@ bool DivEngine::init(String outName) {
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}
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}
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}
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}
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sf_writef_short(outFile,ilBuffer,got.bufsize);
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if (!remainingLoops) {
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sf_writef_short(outFile,ilBuffer,totalProcessed);
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} else {
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sf_writef_short(outFile,ilBuffer,got.bufsize);
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}
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}
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}
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delete[] ilBuffer;
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delete[] ilBuffer;
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sf_close(outFile);
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sf_close(outFile);
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@ -66,7 +66,7 @@ class DivEngine {
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bool playing;
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bool playing;
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bool speedAB;
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bool speedAB;
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bool endOfSong;
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bool endOfSong;
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int ticks, cycles, curRow, curOrder, remainingLoops, nextSpeed;
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int ticks, cycles, curRow, curOrder, remainingLoops, nextSpeed, clockDrift;
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int changeOrd, changePos, totalTicks, totalCmds, lastCmds, cmdsPerSecond;
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int changeOrd, changePos, totalTicks, totalCmds, lastCmds, cmdsPerSecond;
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DivStatusView view;
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DivStatusView view;
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DivChannelState chan[17];
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DivChannelState chan[17];
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@ -80,6 +80,8 @@ class DivEngine {
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short* bbIn[2];
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short* bbIn[2];
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short* bbOut[2];
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short* bbOut[2];
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size_t totalProcessed;
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int dispatchCmd(DivCommand c);
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int dispatchCmd(DivCommand c);
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void processRow(int i, bool afterDelay);
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void processRow(int i, bool afterDelay);
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void nextOrder();
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void nextOrder();
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@ -126,6 +128,7 @@ class DivEngine {
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curOrder(0),
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curOrder(0),
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remainingLoops(-1),
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remainingLoops(-1),
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nextSpeed(3),
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nextSpeed(3),
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clockDrift(0),
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changeOrd(-1),
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changeOrd(-1),
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changePos(0),
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changePos(0),
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totalTicks(0),
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totalTicks(0),
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@ -1180,11 +1180,11 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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if ((value & 0x80)) {
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if ((value & 0x80)) {
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/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
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/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
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reads from it. */
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reads from it. */
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if (!CGB &&
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/*if (!CGB &&
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gb->apu.is_active[GB_WAVE] &&
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gb->apu.is_active[GB_WAVE] &&
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gb->apu.wave_channel.sample_countdown == 0 &&
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gb->apu.wave_channel.sample_countdown == 0 &&
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gb->apu.wave_channel.enable) {
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gb->apu.wave_channel.enable) {
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unsigned offset = ((gb->apu.wave_channel.current_sample_index + 1) >> 1) & 0xF;
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unsigned offset = ((gb->apu.wave_channel.current_sample_index + 1) >> 1) & 0xF;*/
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/* This glitch varies between models and even specific instances:
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/* This glitch varies between models and even specific instances:
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DMG-B: Most of them behave as emulated. A few behave differently.
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DMG-B: Most of them behave as emulated. A few behave differently.
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@ -1193,7 +1193,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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Additionally, I believe DMGs, including those we behave differently than emulated,
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Additionally, I believe DMGs, including those we behave differently than emulated,
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are all deterministic. */
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are all deterministic. */
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if (offset < 4) {
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/*if (offset < 4) {
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gb->io_registers[GB_IO_WAV_START] = gb->io_registers[GB_IO_WAV_START + offset];
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gb->io_registers[GB_IO_WAV_START] = gb->io_registers[GB_IO_WAV_START + offset];
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gb->apu.wave_channel.wave_form[0] = gb->apu.wave_channel.wave_form[offset / 2];
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gb->apu.wave_channel.wave_form[0] = gb->apu.wave_channel.wave_form[offset / 2];
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gb->apu.wave_channel.wave_form[1] = gb->apu.wave_channel.wave_form[offset / 2 + 1];
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gb->apu.wave_channel.wave_form[1] = gb->apu.wave_channel.wave_form[offset / 2 + 1];
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@ -1206,7 +1206,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.wave_channel.wave_form + (offset & ~3) * 2,
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gb->apu.wave_channel.wave_form + (offset & ~3) * 2,
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8);
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8);
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}
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}
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}
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}*/
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if (!gb->apu.is_active[GB_WAVE]) {
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if (!gb->apu.is_active[GB_WAVE]) {
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gb->apu.is_active[GB_WAVE] = true;
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gb->apu.is_active[GB_WAVE] = true;
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update_sample(gb, GB_WAVE,
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update_sample(gb, GB_WAVE,
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@ -569,15 +569,23 @@ void DivEngine::nextRow() {
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bool DivEngine::nextTick() {
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bool DivEngine::nextTick() {
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bool ret=false;
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bool ret=false;
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int divider=60;
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if (song.customTempo) {
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if (song.customTempo) {
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cycles=dispatch->rate/song.hz;
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divider=song.hz;
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} else {
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} else {
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if (song.pal) {
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if (song.pal) {
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cycles=dispatch->rate/60;
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divider=60;
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} else {
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} else {
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cycles=dispatch->rate/50;
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divider=50;
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}
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}
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}
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}
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cycles=dispatch->rate/divider;
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clockDrift+=dispatch->rate%divider;
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if (clockDrift>=divider) {
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clockDrift-=divider;
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cycles++;
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}
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if (--ticks<=0) {
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if (--ticks<=0) {
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ret=endOfSong;
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ret=endOfSong;
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nextRow();
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nextRow();
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@ -691,6 +699,7 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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size_t runLeft=runtotal;
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size_t runLeft=runtotal;
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size_t runPos=0;
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size_t runPos=0;
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totalProcessed=0;
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while (runLeft) {
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while (runLeft) {
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if (!remainingLoops) {
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if (!remainingLoops) {
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memset(bbIn[0]+runPos,0,runLeft*sizeof(short));
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memset(bbIn[0]+runPos,0,runLeft*sizeof(short));
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@ -710,10 +719,12 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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} else {
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} else {
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dispatch->acquire(bbIn[0],bbIn[1],runPos,runLeft);
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dispatch->acquire(bbIn[0],bbIn[1],runPos,runLeft);
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cycles-=runLeft;
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cycles-=runLeft;
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runPos=runtotal;
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break;
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break;
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}
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}
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}
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}
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}
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}
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totalProcessed=(1+runPos)*got.rate/dispatch->rate;
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for (size_t i=0; i<runtotal; i++) {
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for (size_t i=0; i<runtotal; i++) {
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temp[0]=bbIn[0][i];
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temp[0]=bbIn[0][i];
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