GUI: display C64/AY/SAA wave macros differently

hopefully better
This commit is contained in:
tildearrow 2022-01-21 01:56:30 -05:00
parent e06911258e
commit 9307a14a1d
4 changed files with 199 additions and 10 deletions

View file

@ -1,3 +1,4 @@
#include "imgui.h"
void PlotNoLerp(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
void PlotNoLerp(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
void PlotBitfield(const char* label, const int* values, int values_count, int values_offset = 0, const char** overlay_text = NULL, int bits = 8, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));