GUI: display C64/AY/SAA wave macros differently
hopefully better
This commit is contained in:
parent
e06911258e
commit
9307a14a1d
4 changed files with 199 additions and 10 deletions
|
|
@ -1,4 +1,5 @@
|
|||
#include "plot_nolerp.h"
|
||||
#include "imgui.h"
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#endif
|
||||
|
|
@ -19,6 +20,21 @@ static float Plot_ArrayGetter(void* data, int idx)
|
|||
return v;
|
||||
}
|
||||
|
||||
struct FurnacePlotIntArrayGetterData
|
||||
{
|
||||
const int* Values;
|
||||
int Stride;
|
||||
|
||||
FurnacePlotIntArrayGetterData(const int* values, int stride) { Values = values; Stride = stride; }
|
||||
};
|
||||
|
||||
static int Plot_IntArrayGetter(void* data, int idx)
|
||||
{
|
||||
FurnacePlotIntArrayGetterData* plot_data = (FurnacePlotIntArrayGetterData*)data;
|
||||
const int v = *(const int*)(const void*)((const unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride);
|
||||
return v;
|
||||
}
|
||||
|
||||
int PlotNoLerpEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
|
@ -145,3 +161,109 @@ void PlotNoLerp(const char* label, const float* values, int values_count, int va
|
|||
FurnacePlotArrayGetterData data(values, stride);
|
||||
PlotNoLerpEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
|
||||
}
|
||||
|
||||
int PlotBitfieldEx(const char* label, int (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char** overlay_text, int bits, ImVec2 frame_size)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return -1;
|
||||
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
|
||||
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
||||
if (frame_size.x == 0.0f)
|
||||
frame_size.x = ImGui::CalcItemWidth();
|
||||
if (frame_size.y == 0.0f)
|
||||
frame_size.y = label_size.y + (style.FramePadding.y * 2);
|
||||
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
||||
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
|
||||
ImGui::ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ImGui::ItemAdd(total_bb, 0, &frame_bb))
|
||||
return -1;
|
||||
const bool hovered = ImGui::ItemHoverable(frame_bb, id);
|
||||
|
||||
ImGui::RenderFrame(frame_bb.Min, frame_bb.Max, ImGui::GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
|
||||
const int values_count_min = 1;
|
||||
int idx_hovered = -1;
|
||||
if (values_count >= values_count_min)
|
||||
{
|
||||
int res_w = ImMin((int)frame_size.x, values_count);
|
||||
int item_count = values_count;
|
||||
|
||||
// Tooltip on hover
|
||||
if (hovered && inner_bb.Contains(g.IO.MousePos))
|
||||
{
|
||||
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
|
||||
const int v_idx = (int)(t * item_count);
|
||||
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
|
||||
|
||||
//const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
|
||||
//ImGui::SetTooltip("%d: %8.4g", v_idx, v0);
|
||||
idx_hovered = v_idx;
|
||||
}
|
||||
|
||||
const float t_step = 1.0f / (float)res_w;
|
||||
|
||||
float t0 = 0.0f;
|
||||
ImVec2 tp0 = ImVec2( t0, 0.0f ); // Point in the normalized space of our target rectangle
|
||||
const ImU32 col_base = ImGui::GetColorU32(ImGuiCol_PlotHistogram);
|
||||
const ImU32 col_hovered = ImGui::GetColorU32(ImGuiCol_PlotHistogramHovered);
|
||||
|
||||
for (int n = 0; n < res_w; n++)
|
||||
{
|
||||
const float t1 = t0 + t_step;
|
||||
const int v1_idx = (int)(t0 * item_count + 0.5f);
|
||||
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
|
||||
const int v1 = values_getter(data, (v1_idx + values_offset) % values_count);
|
||||
ImVec2 tp1 = ImVec2( t1, 0.0f );
|
||||
for (int o = 0; o < bits; o++) {
|
||||
tp0.y=float(bits-o)/float(bits);
|
||||
tp1.y=float(bits-o-1)/float(bits);
|
||||
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
|
||||
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
|
||||
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, tp1);
|
||||
if (pos1.x >= pos0.x + 2.0f)
|
||||
pos1.x -= 1.0f;
|
||||
if (pos1.y <= pos0.y - 2.0f)
|
||||
pos1.y += 1.0f;
|
||||
if (v1&(1<<o)) {
|
||||
window->DrawList->AddRectFilled(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base);
|
||||
}
|
||||
}
|
||||
tp0 = tp1;
|
||||
t0 = t1;
|
||||
}
|
||||
}
|
||||
|
||||
// Text overlay
|
||||
if (overlay_text) {
|
||||
float lineHeight=ImGui::GetTextLineHeight()/2.0;
|
||||
for (int i=0; i<bits && overlay_text[i]; i++) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text,ImVec4(0,0,0,1.0f));
|
||||
ImGui::RenderTextClipped(ImVec2(frame_bb.Min.x-1, frame_bb.Min.y-lineHeight-1), ImVec2(frame_bb.Max.x-1,frame_bb.Max.y+lineHeight-1), overlay_text[i], NULL, NULL, ImVec2(0.0f, (0.5+double(bits-1-i))/double(bits)));
|
||||
ImGui::RenderTextClipped(ImVec2(frame_bb.Min.x-1, frame_bb.Min.y-lineHeight+1), ImVec2(frame_bb.Max.x-1,frame_bb.Max.y+lineHeight+1), overlay_text[i], NULL, NULL, ImVec2(0.0f, (0.5+double(bits-1-i))/double(bits)));
|
||||
ImGui::RenderTextClipped(ImVec2(frame_bb.Min.x+1, frame_bb.Min.y-lineHeight-1), ImVec2(frame_bb.Max.x+1,frame_bb.Max.y+lineHeight-1), overlay_text[i], NULL, NULL, ImVec2(0.0f, (0.5+double(bits-1-i))/double(bits)));
|
||||
ImGui::RenderTextClipped(ImVec2(frame_bb.Min.x+1, frame_bb.Min.y-lineHeight+1), ImVec2(frame_bb.Max.x+1,frame_bb.Max.y+lineHeight+1), overlay_text[i], NULL, NULL, ImVec2(0.0f, (0.5+double(bits-1-i))/double(bits)));
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y-lineHeight), ImVec2(frame_bb.Max.x,frame_bb.Max.y+lineHeight), overlay_text[i], NULL, NULL, ImVec2(0.0f, (0.5+double(bits-1-i))/double(bits)));
|
||||
}
|
||||
}
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
ImGui::RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
||||
|
||||
// Return hovered index or -1 if none are hovered.
|
||||
// This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx().
|
||||
return idx_hovered;
|
||||
}
|
||||
|
||||
void PlotBitfield(const char* label, const int* values, int values_count, int values_offset, const char** overlay_text, int bits, ImVec2 graph_size, int stride)
|
||||
{
|
||||
FurnacePlotIntArrayGetterData data(values, stride);
|
||||
PlotBitfieldEx(label, &Plot_IntArrayGetter, (void*)&data, values_count, values_offset, overlay_text, bits, graph_size);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue