GUI: possibly fix crash when loading ESFM ins
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@ -76,7 +76,7 @@ void FurnaceGUI::insListItem(int i, int dir, int asset) {
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const char* insType="Bug!";
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if (i>=0 && i<e->song.insLen) {
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DivInstrument* ins=e->song.ins[i];
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insType=(ins->type>DIV_INS_MAX)?"Unknown":insTypes[ins->type][0];
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insType=(ins->type>=DIV_INS_MAX)?"Unknown":insTypes[ins->type][0];
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const char** insIcon=NULL;
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if (ins->type>=DIV_INS_MAX) {
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