dev145 - Namco WSG: new noise strategy for C30
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5 changed files with 40 additions and 5 deletions
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@ -316,9 +316,16 @@ void DivPlatformNamcoWSG::tick(bool sysTick) {
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rWrite((i<<3)+0x100,0);
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rWrite((i<<3)+0x104,(chan[(i+1)&7].noise?0x80:0));
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}
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rWrite((i<<3)+0x103,chan[i].freq&0xff);
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rWrite((i<<3)+0x102,(chan[i].freq>>8)&0xff);
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rWrite((i<<3)+0x101,((chan[i].freq>>16)&15)|(i<<4));
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if (chan[i].noise && newNoise) {
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int noiseFreq=chan[i].freq>>9;
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if (noiseFreq<0) noiseFreq=0;
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if (noiseFreq>255) noiseFreq=255;
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rWrite((i<<3)+0x103,noiseFreq);
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} else {
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rWrite((i<<3)+0x103,chan[i].freq&0xff);
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rWrite((i<<3)+0x102,(chan[i].freq>>8)&0xff);
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rWrite((i<<3)+0x101,((chan[i].freq>>16)&15)|(i<<4));
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}
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}
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break;
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}
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@ -544,6 +551,7 @@ void DivPlatformNamcoWSG::setFlags(const DivConfig& flags) {
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for (int i=0; i<chans; i++) {
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oscBuf[i]->rate=rate;
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}
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newNoise=flags.getBool("newNoise",true);
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}
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void DivPlatformNamcoWSG::poke(unsigned int addr, unsigned short val) {
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