PCE: implement noise, wave and pan commands

TODO: actually implement noise mode very well
This commit is contained in:
tildearrow 2021-06-08 20:45:38 -05:00
parent 8dffdca25a
commit 8b9da366e4
3 changed files with 19 additions and 16 deletions

View file

@ -109,6 +109,18 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
return false;
}
break;
case DIV_SYSTEM_PCE:
switch (effect) {
case 0x10: // select waveform
dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal));
break;
case 0x11: // noise mode
dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
break;
default:
return false;
}
break;
default:
return false;
}