VGM export: don't generate garbage stop sample com

issue #2072
This commit is contained in:
tildearrow 2024-08-22 23:17:22 -05:00
parent 231bece848
commit 8a18f962f9
2 changed files with 18 additions and 9 deletions

View file

@ -580,7 +580,7 @@ class DivEngine {
void processRow(int i, bool afterDelay);
void nextOrder();
void nextRow();
void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, int* pendingFreq, int* playingSample, int* setPos, unsigned int* sampleOff8, unsigned int* sampleLen8, size_t bankOffset, bool directStream);
void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, int* pendingFreq, int* playingSample, int* setPos, unsigned int* sampleOff8, unsigned int* sampleLen8, size_t bankOffset, bool directStream, bool* sampleStoppable);
// returns true if end of song.
bool nextTick(bool noAccum=false, bool inhibitLowLat=false);
bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);