Namco 163 memory composition

This commit is contained in:
tildearrow 2024-03-14 17:58:55 -05:00
parent d33e645ea8
commit 898155eb6b
12 changed files with 111 additions and 8 deletions

View file

@ -3685,6 +3685,7 @@ void FurnaceGUI::drawSettings() {
}
if (ImGui::TreeNode("Memory Composition")) {
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_BG,"Background");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_DATA,"Waveform data");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_FREE,"Unknown");
//UI_COLOR_CONFIG(GUI_COLOR_MEMORY_PADDING,"");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_RESERVED,"Reserved");
@ -3695,6 +3696,8 @@ void FurnaceGUI::drawSettings() {
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_WAVE_RAM,"Wave RAM");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_WAVE_STATIC,"Wavetable (static)");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_ECHO,"Echo buffer");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_N163_LOAD,"Namco 163 load pos");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_N163_PLAY,"Namco 163 play pos");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_BANK0,"Sample (bank 0)");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_BANK1,"Sample (bank 1)");
UI_COLOR_CONFIG(GUI_COLOR_MEMORY_BANK2,"Sample (bank 2)");