add several TODO comments
self-note: check this one after you come back!
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@ -414,6 +414,7 @@ void DivEngine::runExportThread() {
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}
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}
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// TODO: properly export ExtCh songs in per-channel mode
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bool DivEngine::saveAudio(const char* path, int loops, DivAudioExportModes mode) {
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exportPath=path;
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exportMode=mode;
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@ -2,6 +2,10 @@
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#include "engine.h"
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#include "instrument.h"
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// TODO:
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// - add missing license header
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// - implement waveSynth on Amiga and N163
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bool DivWaveSynth::activeChanged() {
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if (activeChangedB) {
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activeChangedB=false;
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@ -20,6 +20,9 @@
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#include "gui.h"
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#include "IconsFontAwesome4.h"
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// TODO:
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// - "play from start" button/action
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// - fix behavior of play buttons
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void FurnaceGUI::drawEditControls() {
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if (nextWindow==GUI_WINDOW_EDIT_CONTROLS) {
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editControlsOpen=true;
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@ -46,6 +46,9 @@
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#define BIND_FOR(x) getKeyName(actionKeys[x],true).c_str()
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// TODO:
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// - add colors for FM envelope and waveform
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// - maybe add "alternate" color for FM modulators/carriers (a bit difficult)
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enum FurnaceGUIColors {
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GUI_COLOR_BACKGROUND=0,
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GUI_COLOR_FRAME_BACKGROUND,
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@ -1253,6 +1253,8 @@ if (ImGui::BeginTable("MacroSpace",2)) { \
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#define CENTER_VSLIDER \
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ImGui::SetCursorPosX(ImGui::GetCursorPosX()+0.5f*ImGui::GetContentRegionAvail().x-10.0f*dpiScale);
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// TODO:
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// - add right click line draw in macro editor
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void FurnaceGUI::drawInsEdit() {
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if (nextWindow==GUI_WINDOW_INS_EDIT) {
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insEditOpen=true;
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@ -22,6 +22,10 @@
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#include <imgui.h>
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#include <math.h>
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// TODO:
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// - potentially move oscilloscope seek position to the end, and read the last samples
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// - this allows for setting up the window size
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// - reduce initial latency (it's too high)
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void FurnaceGUI::readOsc() {
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int writePos=e->oscWritePos;
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int readPos=e->oscReadPos;
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@ -65,6 +69,9 @@ void FurnaceGUI::readOsc() {
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e->oscReadPos=readPos;
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}
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// TODO:
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// - draw reference level
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// - draw guidelines
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void FurnaceGUI::drawOsc() {
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if (nextWindow==GUI_WINDOW_OSCILLOSCOPE) {
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oscOpen=true;
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@ -408,6 +408,7 @@ void FurnaceGUI::drawPattern() {
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patWindowSize=ImGui::GetWindowSize();
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//char id[32];
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ImGui::PushFont(patFont);
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// TODO: separate GUI curOrder from engine curOrder
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int ord=e->isPlaying()?oldOrder:e->getOrder();
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oldOrder=e->getOrder();
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int chans=e->getTotalChannelCount();
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@ -20,6 +20,7 @@
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#include "gui.h"
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#include "guiConst.h"
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// TODO: actually implement a piano!
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void FurnaceGUI::drawPiano() {
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if (nextWindow==GUI_WINDOW_PIANO) {
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pianoOpen=true;
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@ -28,6 +28,12 @@
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#include "sampleUtil.h"
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#include "util.h"
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// TODO:
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// - resample should change C-4 note
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// - clicking on waveform should give this window focus
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// - add "create instrument using this sample" option
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// - .dmc loading
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// - duplicate sample
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void FurnaceGUI::drawSampleEdit() {
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if (nextWindow==GUI_WINDOW_SAMPLE_EDIT) {
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sampleEditOpen=true;
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@ -198,6 +198,10 @@ struct MappedInput {
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scan(s), val(v) {}
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};
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// TODO:
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// - add metronome volume setting
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// - maybe add metronome sound setting
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// - add a "close" button to this window
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void FurnaceGUI::drawSettings() {
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if (nextWindow==GUI_WINDOW_SETTINGS) {
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settingsOpen=true;
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