prepare for threaded rendering?
one chip per thread.
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ec4063641a
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3 changed files with 29 additions and 9 deletions
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@ -22,6 +22,7 @@
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#define _USE_MATH_DEFINES
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#include "dispatch.h"
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#include "engine.h"
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#include "workPool.h"
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#include "../ta-log.h"
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#include <math.h>
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@ -1788,6 +1789,11 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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std::chrono::steady_clock::time_point ts_processBegin=std::chrono::steady_clock::now();
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if (renderPool==NULL) {
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// TODO: test this
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renderPool=new DivWorkPool(0);
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}
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// process MIDI events (TODO: everything)
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if (output) if (output->midiIn) while (!output->midiIn->queue.empty()) {
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TAMidiMessage& msg=output->midiIn->queue.front();
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@ -2061,20 +2067,28 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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// 5. tick the clock and fill buffers as needed
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if (cycles<runLeftG) {
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for (int i=0; i<song.systemLen; i++) {
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int total=(cycles*disCont[i].runtotal)/(size<<MASTER_CLOCK_PREC);
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disCont[i].acquire(disCont[i].runPos,total);
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disCont[i].runLeft-=total;
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disCont[i].runPos+=total;
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renderPool->push([this,size](void* d) {
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DivDispatchContainer* dc=(DivDispatchContainer*)d;
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int total=(cycles*dc->runtotal)/(size<<MASTER_CLOCK_PREC);
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dc->acquire(dc->runPos,total);
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dc->runLeft-=total;
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dc->runPos+=total;
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},&disCont[i]);
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}
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renderPool->wait();
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runLeftG-=cycles;
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cycles=0;
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} else {
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cycles-=runLeftG;
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runLeftG=0;
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for (int i=0; i<song.systemLen; i++) {
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disCont[i].acquire(disCont[i].runPos,disCont[i].runLeft);
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disCont[i].runLeft=0;
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renderPool->push([](void* d) {
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DivDispatchContainer* dc=(DivDispatchContainer*)d;
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dc->acquire(dc->runPos,dc->runLeft);
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dc->runLeft=0;
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},&disCont[i]);
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}
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renderPool->wait();
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}
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}
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}
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