update Dear ImGui to 1.92.4
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54c6327a83
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7cb0dacf9e
33 changed files with 855 additions and 540 deletions
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@ -26,6 +26,7 @@
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-06-11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplSDLRenderer2_CreateFontsTexture() and ImGui_ImplSDLRenderer2_DestroyFontsTexture().
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// 2025-01-18: Use endian-dependent RGBA32 texture format, to match SDL_Color.
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// 2024-10-09: Expose selected render state in ImGui_ImplSDLRenderer2_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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@ -96,12 +97,14 @@ void ImGui_ImplSDLRenderer2_Shutdown()
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ImGui_ImplSDLRenderer2_Data* bd = ImGui_ImplSDLRenderer2_GetBackendData();
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IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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ImGui_ImplSDLRenderer2_DestroyDeviceObjects();
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
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platform_io.ClearRendererHandlers();
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IM_DELETE(bd);
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}
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@ -266,10 +269,8 @@ void ImGui_ImplSDLRenderer2_UpdateTexture(ImTextureData* tex)
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}
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else if (tex->Status == ImTextureStatus_WantDestroy)
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{
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SDL_Texture* sdl_texture = (SDL_Texture*)(intptr_t)tex->TexID;
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if (sdl_texture == nullptr)
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return;
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SDL_DestroyTexture(sdl_texture);
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if (SDL_Texture* sdl_texture = (SDL_Texture*)(intptr_t)tex->TexID)
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SDL_DestroyTexture(sdl_texture);
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// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
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tex->SetTexID(ImTextureID_Invalid);
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