Rewrite per-system effect handling (#548)

* Rewrite per-system effect handling

* fix build

* C64: fix fine cutoff regression

* fix some more crashes

Co-authored-by: tildearrow <tildearrow@protonmail.com>
This commit is contained in:
Natt Akuma 2022-08-18 13:26:22 +07:00 committed by GitHub
parent 5c5d9368bc
commit 7c42453422
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GPG key ID: 4AEE18F83AFDEB23
88 changed files with 477 additions and 2571 deletions

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@ -205,39 +205,6 @@ const char** DivPlatformX1_010::getRegisterSheet() {
return regCheatSheetX1_010;
}
const char* DivPlatformX1_010::getEffectName(unsigned char effect) {
switch (effect) {
case 0x10:
return "10xx: Change waveform";
break;
case 0x11:
return "11xx: Change envelope shape";
break;
case 0x17:
return "17xx: Toggle PCM mode";
break;
case 0x20:
return "20xx: Set PCM frequency (1 to FF)";
break;
case 0x22:
return "22xx: Set envelope mode (bit 0: enable, bit 1: one-shot, bit 2: split shape to L/R, bit 3/5: H.invert right/left, bit 4/6: V.invert right/left)";
break;
case 0x23:
return "23xx: Set envelope period";
break;
case 0x25:
return "25xx: Envelope slide up";
break;
case 0x26:
return "26xx: Envelope slide down";
break;
case 0x29:
return "29xy: Set auto-envelope (x: numerator; y: denominator)";
break;
}
return NULL;
}
void DivPlatformX1_010::acquire(short* bufL, short* bufR, size_t start, size_t len) {
for (size_t h=start; h<start+len; h++) {
x1_010->tick();