Rewrite per-system effect handling (#548)

* Rewrite per-system effect handling

* fix build

* C64: fix fine cutoff regression

* fix some more crashes

Co-authored-by: tildearrow <tildearrow@protonmail.com>
This commit is contained in:
Natt Akuma 2022-08-18 13:26:22 +07:00 committed by GitHub
parent 5c5d9368bc
commit 7c42453422
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88 changed files with 477 additions and 2571 deletions

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@ -96,7 +96,6 @@ class DivPlatformSAA1099: public DivDispatch {
void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
const char** getRegisterSheet();
const char* getEffectName(unsigned char effect);
int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
void quit();
};