GUI: prepare for oscilloscope improvements

This commit is contained in:
tildearrow 2022-04-09 02:42:58 -05:00
parent 320250b831
commit 7bf2a3ea1a
6 changed files with 65 additions and 17 deletions

View file

@ -18,6 +18,50 @@
*/
#include "gui.h"
#include <math.h>
void FurnaceGUI::readOsc() {
int writePos=e->oscWritePos;
int readPos=e->oscReadPos;
int avail=0;
int total=0;
if (writePos>=readPos) {
avail=writePos-readPos;
} else {
avail=writePos-readPos+32768;
}
if (oscTotal==0) {
oscTotal=ImGui::GetIO().DeltaTime*e->getAudioDescGot().rate;
} else {
oscTotal=(oscTotal+(int)round(ImGui::GetIO().DeltaTime*e->getAudioDescGot().rate))>>1;
}
int bias=avail-oscTotal-e->getAudioDescGot().bufsize;
if (bias<0) bias=0;
total=oscTotal+(bias>>6);
if (total>avail) total=avail;
//printf("total: %d. avail: %d bias: %d\n",total,avail,bias);
for (int i=0; i<512; i++) {
int pos=(readPos+(i*total/512))&0x7fff;
oscValues[i]=(e->oscBuf[0][pos]+e->oscBuf[1][pos])*0.5f;
}
float peakDecay=0.05f*60.0f*ImGui::GetIO().DeltaTime;
for (int i=0; i<2; i++) {
peak[i]*=1.0-peakDecay;
if (peak[i]<0.0001) peak[i]=0.0;
float newPeak=peak[i];
for (int j=0; j<total; j++) {
int pos=(readPos+j)&0x7fff;
if (fabs(e->oscBuf[i][pos])>newPeak) {
newPeak=fabs(e->oscBuf[i][pos]);
}
}
peak[i]+=(newPeak-peak[i])*0.9;
}
readPos=(readPos+total)&0x7fff;
e->oscReadPos=readPos;
}
void FurnaceGUI::drawOsc() {
if (nextWindow==GUI_WINDOW_OSCILLOSCOPE) {
@ -31,14 +75,9 @@ void FurnaceGUI::drawOsc() {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing,ImVec2(0,0));
if (ImGui::Begin("Oscilloscope",&oscOpen)) {
float values[512];
for (int i=0; i<512; i++) {
int pos=i*e->oscSize/512;
values[i]=(e->oscBuf[0][pos]+e->oscBuf[1][pos])*0.5f;
}
//ImGui::SetCursorPos(ImVec2(0,0));
ImGui::BeginDisabled();
ImGui::PlotLines("##SingleOsc",values,512,0,NULL,-1.0f,1.0f,ImGui::GetContentRegionAvail());
ImGui::PlotLines("##SingleOsc",oscValues,512,0,NULL,-1.0f,1.0f,ImGui::GetContentRegionAvail());
ImGui::EndDisabled();
}
ImGui::PopStyleVar(3);