giga-refactor, part 6

make engine dispatchChanOfChan-aware
This commit is contained in:
tildearrow 2025-11-13 16:33:35 -05:00
parent 5bde25cf2f
commit 7b11fe68ad
7 changed files with 60 additions and 27 deletions

View file

@ -704,7 +704,12 @@ bool DivCSPlayer::init() {
// initialize state
for (int i=0; i<e->getTotalChannelCount(); i++) {
chan[i].volMax=(e->getDispatch(e->song.dispatchOfChan[i])->dispatch(DivCommand(DIV_CMD_GET_VOLMAX,e->song.dispatchChanOfChan[i]))<<8)|0xff;
if (e->song.dispatchChanOfChan[i]>=0) {
chan[i].volMax=(e->getDispatch(e->song.dispatchOfChan[i])->dispatch(DivCommand(DIV_CMD_GET_VOLMAX,e->song.dispatchChanOfChan[i]))<<8)|0xff;
} else {
// fallback
chan[i].volMax=0xfff;
}
chan[i].volume=chan[i].volMax;
}