giga-refactor, part 6
make engine dispatchChanOfChan-aware
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7 changed files with 60 additions and 27 deletions
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@ -704,7 +704,12 @@ bool DivCSPlayer::init() {
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// initialize state
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for (int i=0; i<e->getTotalChannelCount(); i++) {
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chan[i].volMax=(e->getDispatch(e->song.dispatchOfChan[i])->dispatch(DivCommand(DIV_CMD_GET_VOLMAX,e->song.dispatchChanOfChan[i]))<<8)|0xff;
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if (e->song.dispatchChanOfChan[i]>=0) {
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chan[i].volMax=(e->getDispatch(e->song.dispatchOfChan[i])->dispatch(DivCommand(DIV_CMD_GET_VOLMAX,e->song.dispatchChanOfChan[i]))<<8)|0xff;
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} else {
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// fallback
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chan[i].volMax=0xfff;
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}
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chan[i].volume=chan[i].volMax;
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}
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