WIP: adding ESFM (ESS ES1488/ESS ES1868 etc.) system
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24 changed files with 4705 additions and 167 deletions
144
src/engine/platform/esfm.h
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144
src/engine/platform/esfm.h
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "../dispatch.h"
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#include "../../fixedQueue.h"
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#include "../../../extern/ESFMu/esfm.h"
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// ESFM register address space technically spans 0x800 (2048) bytes,
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// but we only need the first 0x254 (596) during normal use.
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// Rounding it up to 0x260 (608) bytes, the nearest multiple of 16.
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#define ESFM_REG_POOL_SIZE 0x260
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class DivPlatformESFM: public DivDispatch {
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struct Channel: public SharedChannel<int> {
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struct {
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DivInstrumentFM fm;
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DivInstrumentESFM esfm;
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} state;
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unsigned char freqL[4], freqH[4];
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bool hardReset;
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unsigned char globalPan;
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int macroVolMul;
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Channel():
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SharedChannel<int>(0),
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freqL{0, 0, 0, 0},
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freqH{0, 0, 0, 0},
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globalPan(3),
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macroVolMul(64) {}
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};
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Channel chan[18];
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DivDispatchOscBuffer* oscBuf[18];
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bool isMuted[18];
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struct QueuedWrite {
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unsigned short addr;
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unsigned char val;
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bool addrOrVal;
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QueuedWrite(): addr(0), val(0), addrOrVal(false) {}
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QueuedWrite(unsigned short a, unsigned char v): addr(a), val(v), addrOrVal(false) {}
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};
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FixedQueue<QueuedWrite,2048> writes;
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esfm_chip chip;
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unsigned char regPool[ESFM_REG_POOL_SIZE];
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short oldWrites[ESFM_REG_POOL_SIZE];
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short pendingWrites[ESFM_REG_POOL_SIZE];
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int octave(int freq);
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int toFreq(int freq);
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void commitState(int ch, DivInstrument* ins);
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friend void putDispatchChip(void*,int);
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friend void putDispatchChan(void*,int,int);
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inline void rWrite(unsigned short a, short v) {
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if (!skipRegisterWrites && a<ESFM_REG_POOL_SIZE) {
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pendingWrites[a]=v;
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}
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}
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inline void immWrite(unsigned short a, unsigned char v) {
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if (!skipRegisterWrites) {
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writes.push_back(QueuedWrite(a,v));
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if (dumpWrites) {
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addWrite(a,v);
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}
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}
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}
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#ifdef KVS
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#undef KVS
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#endif
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/**
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* ESFM doesn't have predef algorithms, so a custom KVS heuristic for auto mode is needed.
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* This is a bit too complex for a macro.
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* The heuristic for auto mode is expressed as:
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* true for an operator o
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* where op[o].outLvl = 7,
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* or op[o].outLvl > 0 and o == 3 (last operator),
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* or op[o].outLvl > 0 and (op[o].outLvl - op[o + 1].modIn) >= 2,
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* or op[o].outLvl > 0 and op[o + 1].modIn == 0.
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*/
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inline bool KVS(int c, int o) {
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if (c < 0 || c >= 18 || o < 0 || o >= 4) return false;
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if (chan[c].state.fm.op[o].kvs==1) return true;
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if (chan[c].state.fm.op[o].kvs==2) {
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if (chan[c].state.esfm.op[o].outLvl==7) return true;
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else if (chan[c].state.esfm.op[o].outLvl>0) {
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if (o==3) return true;
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else if ((chan[c].state.esfm.op[o].outLvl-chan[c].state.esfm.op[o+1].modIn) >= 2) {
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return true;
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}
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else if (chan[c].state.esfm.op[o+1].modIn==0) {
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return true;
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}
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}
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}
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return false;
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}
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public:
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void acquire(short** buf, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
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DivMacroInt* getChanMacroInt(int ch);
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unsigned short getPan(int ch);
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DivDispatchOscBuffer* getOscBuffer(int chan);
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unsigned char* getRegisterPool();
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int getRegisterPoolSize();
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int getOutputCount();
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void reset();
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void forceIns();
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void tick(bool sysTick=true);
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void muteChannel(int ch, bool mute);
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bool keyOffAffectsArp(int ch);
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bool keyOffAffectsPorta(int ch);
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void toggleRegisterDump(bool enable);
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void notifyInsChange(int ins);
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void notifyInsDeletion(void* ins);
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void poke(unsigned int addr, unsigned short val);
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void poke(std::vector<DivRegWrite>& wlist);
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void setFlags(const DivConfig& flags);
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int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
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void quit();
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~DivPlatformESFM();
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};
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