update Dear ImGui to v1.90
bunch of changes
This commit is contained in:
parent
b3d60e512c
commit
74c4a52413
50 changed files with 2859 additions and 1321 deletions
174
extern/imgui_patched/imgui_draw.cpp
vendored
174
extern/imgui_patched/imgui_draw.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.89.9
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// dear imgui, v1.90.0
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// (drawing and font code)
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/*
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@ -135,7 +135,7 @@ namespace IMGUI_STB_NAMESPACE
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
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#define STBTT_ifloor(x) ((int)ImFloor(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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@ -392,9 +392,9 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
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void ImDrawList::_ResetForNewFrame()
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{
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// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
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IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
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IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
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IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
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if (_Splitter._Count > 1)
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_Splitter.Merge(this);
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@ -481,7 +481,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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}
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// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
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#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
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#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
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#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
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#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
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#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
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@ -1197,8 +1197,8 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
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const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
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const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
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const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f);
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const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
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const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
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const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
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const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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@ -1223,6 +1223,27 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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}
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}
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void ImDrawList::PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments)
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{
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if (num_segments <= 0)
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num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
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_Path.reserve(_Path.Size + (num_segments + 1));
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const float cos_rot = ImCos(rot);
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const float sin_rot = ImSin(rot);
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for (int i = 0; i <= num_segments; i++)
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{
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const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
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ImVec2 point(ImCos(a) * radius_x, ImSin(a) * radius_y);
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const float rel_x = (point.x * cos_rot) - (point.y * sin_rot);
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const float rel_y = (point.x * sin_rot) + (point.y * cos_rot);
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point.x = rel_x + center.x;
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point.y = rel_y + center.y;
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_Path.push_back(point);
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}
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}
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ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
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{
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float u = 1.0f - t;
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@ -1318,33 +1339,22 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
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}
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}
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IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
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static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
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{
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/*
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IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Obsoleted in 1.82 (from February 2021)
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// Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
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// ~0 --> ImDrawFlags_RoundCornersAll or 0
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if (flags == ~0)
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return ImDrawFlags_RoundCornersAll;
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// Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations)
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// 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!)
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// 0x02 --> ImDrawFlags_RoundCornersTopRight
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// 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight
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// 0x04 --> ImDrawFlags_RoundCornersBotLeft
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// 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft
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// ...
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// 0x0F --> ImDrawFlags_RoundCornersAll or 0
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// (See all values in ImDrawCornerFlags_)
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if (flags >= 0x01 && flags <= 0x0F)
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return (flags << 4);
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// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
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// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
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if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
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// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
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if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
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// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
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#endif
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// If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
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// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc...
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*/
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// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
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// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
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// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
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IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
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if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
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@ -1600,6 +1610,35 @@ void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, in
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PathFillConvex(col);
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}
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// Ellipse
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void ImDrawList::AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments, float thickness)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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if (num_segments <= 0)
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num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
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PathStroke(col, true, thickness);
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}
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void ImDrawList::AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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if (num_segments <= 0)
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num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
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PathFillConvex(col);
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}
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// Cubic Bezier takes 4 controls points
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void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
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{
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@ -2052,6 +2091,14 @@ void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int ve
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}
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}
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void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
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{
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ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
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ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
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for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
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vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontConfig
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//-----------------------------------------------------------------------------
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@ -2064,6 +2111,7 @@ ImFontConfig::ImFontConfig()
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OversampleV = 1;
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GlyphMaxAdvanceX = FLT_MAX;
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RasterizerMultiply = 1.0f;
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RasterizerDensity = 1.0f;
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EllipsisChar = (ImWchar)-1;
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}
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@ -2246,6 +2294,8 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
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if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
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new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
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ImFontAtlasUpdateConfigDataPointers(this);
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// Invalidate texture
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TexReady = false;
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ClearTexData();
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@ -2282,7 +2332,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
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if (font_cfg.Name[0] == '\0')
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ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
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font_cfg.EllipsisChar = (ImWchar)0x0085;
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font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
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font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
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const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
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const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
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@ -2312,13 +2362,14 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
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}
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// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
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ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
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ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
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IM_ASSERT(font_cfg.FontData == NULL);
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font_cfg.FontData = ttf_data;
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font_cfg.FontDataSize = ttf_size;
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IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
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font_cfg.FontData = font_data;
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font_cfg.FontDataSize = font_data_size;
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font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
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if (glyph_ranges)
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font_cfg.GlyphRanges = glyph_ranges;
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@ -2533,7 +2584,10 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
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IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
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if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
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{
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IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
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return false;
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}
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// Measure highest codepoints
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ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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@ -2615,7 +2669,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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// Convert our ranges in the format stb_truetype wants
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ImFontConfig& cfg = atlas->ConfigData[src_i];
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src_tmp.PackRange.font_size = cfg.SizePixels;
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src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
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src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
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src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
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src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
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@ -2624,7 +2678,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
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// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
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const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
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const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
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const int padding = atlas->TexGlyphPadding;
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for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
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{
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@ -2729,12 +2783,14 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
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const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
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const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
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const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
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const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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const float font_off_x = cfg.GlyphOffset.x;
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const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
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const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
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for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
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{
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// Register glyph
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@ -2743,7 +2799,11 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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stbtt_aligned_quad q;
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float unused_x = 0.0f, unused_y = 0.0f;
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stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
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dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
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float x0 = q.x0 * inv_rasterization_scale + font_off_x;
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float y0 = q.y0 * inv_rasterization_scale + font_off_y;
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float x1 = q.x1 * inv_rasterization_scale + font_off_x;
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float y1 = q.y1 * inv_rasterization_scale + font_off_y;
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dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
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}
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}
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@ -2763,19 +2823,31 @@ const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
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#endif // IMGUI_ENABLE_STB_TRUETYPE
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void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
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{
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for (ImFontConfig& font_cfg : atlas->ConfigData)
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{
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ImFont* font = font_cfg.DstFont;
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if (!font_cfg.MergeMode)
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{
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font->ConfigData = &font_cfg;
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font->ConfigDataCount = 0;
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}
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font->ConfigDataCount++;
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}
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}
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void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
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{
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if (!font_config->MergeMode)
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{
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font->ClearOutputData();
|
||||
font->FontSize = font_config->SizePixels;
|
||||
font->ConfigData = font_config;
|
||||
font->ConfigDataCount = 0;
|
||||
IM_ASSERT(font->ConfigData == font_config);
|
||||
font->ContainerAtlas = atlas;
|
||||
font->Ascent = ascent;
|
||||
font->Descent = descent;
|
||||
}
|
||||
font->ConfigDataCount++;
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
|
||||
|
|
@ -2922,6 +2994,13 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
|
|||
// Note: this is called / shared by both the stb_truetype and the FreeType builder
|
||||
void ImFontAtlasBuildInit(ImFontAtlas* atlas)
|
||||
{
|
||||
// Round font size
|
||||
// - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
|
||||
// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
|
||||
// - We may support it better later and remove this rounding.
|
||||
for (ImFontConfig& cfg : atlas->ConfigData)
|
||||
cfg.SizePixels = ImTrunc(cfg.SizePixels);
|
||||
|
||||
// Register texture region for mouse cursors or standard white pixels
|
||||
if (atlas->PackIdMouseCursors < 0)
|
||||
{
|
||||
|
|
@ -3330,6 +3409,7 @@ void ImFont::BuildLookupTable()
|
|||
max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
|
||||
|
||||
// Build lookup table
|
||||
IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
|
||||
IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
|
||||
IndexAdvanceX.clear();
|
||||
IndexLookup.clear();
|
||||
|
|
@ -3446,7 +3526,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
|
|||
advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
|
||||
if (advance_x != advance_x_original)
|
||||
{
|
||||
float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
|
||||
float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
|
||||
x0 += char_off_x;
|
||||
x1 += char_off_x;
|
||||
}
|
||||
|
|
@ -3714,8 +3794,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
|||
if (glyph->Colored)
|
||||
col |= ~IM_COL32_A_MASK;
|
||||
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
||||
float x = IM_FLOOR(pos.x);
|
||||
float y = IM_FLOOR(pos.y);
|
||||
float x = IM_TRUNC(pos.x);
|
||||
float y = IM_TRUNC(pos.y);
|
||||
draw_list->PrimReserve(6, 4);
|
||||
draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
||||
}
|
||||
|
|
@ -3727,8 +3807,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
|||
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
||||
|
||||
// Align to be pixel perfect
|
||||
float x = IM_FLOOR(pos.x);
|
||||
float y = IM_FLOOR(pos.y);
|
||||
float x = IM_TRUNC(pos.x);
|
||||
float y = IM_TRUNC(pos.y);
|
||||
if (y > clip_rect.w)
|
||||
return;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue