GUI: only use edit color when pat view is focused

This commit is contained in:
tildearrow 2022-05-04 20:56:26 -05:00
parent 44f1134875
commit 71cef797c6
3 changed files with 5 additions and 3 deletions

View file

@ -64,7 +64,7 @@ inline void FurnaceGUI::patternRow(int i, bool isPlaying, float lineHeight, int
}
// check overflow highlight
if (settings.overflowHighlight) {
if (edit && cursor.y==i) {
if (edit && cursor.y==i && curWindowLast==GUI_WINDOW_PATTERN) {
ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0,ImGui::GetColorU32(uiColors[GUI_COLOR_EDITING]));
} else if (isPlaying && oldRow==i && ord==e->getOrder()) {
ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0,ImGui::GetColorU32(uiColors[GUI_COLOR_PATTERN_PLAY_HEAD]));
@ -75,7 +75,7 @@ inline void FurnaceGUI::patternRow(int i, bool isPlaying, float lineHeight, int
}
} else {
isPushing=true;
if (edit && cursor.y==i) {
if (edit && cursor.y==i && curWindowLast==GUI_WINDOW_PATTERN) {
ImGui::PushStyleColor(ImGuiCol_Header,ImGui::GetColorU32(uiColors[GUI_COLOR_EDITING]));
} else if (isPlaying && oldRow==i && ord==e->getOrder()) {
ImGui::PushStyleColor(ImGuiCol_Header,ImGui::GetColorU32(uiColors[GUI_COLOR_PATTERN_PLAY_HEAD]));