prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length, the number of calls may be reduced which improves performance.
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19 changed files with 178 additions and 132 deletions
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@ -36,7 +36,7 @@ class DivPlatformNES: public DivDispatch {
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void updateWave();
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public:
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void acquire(int& l, int& r);
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void acquire(short** buf, size_t start, size_t len);
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int dispatch(DivCommand c);
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void tick();
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int init(DivEngine* parent, int channels, int sugRate);
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