Merge branch 'tildearrow:master' into SID3
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commit
6e44607ca6
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@ -108,6 +108,7 @@ for other operating systems, you may [build the source](#developer-info).
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- some bug/quirk implementation for increased playback accuracy through compatibility flags
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- VGM export
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- ZSM export for Commander X16
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- TIunA export for Atari 2600
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- modular layout that you may adapt to your needs
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- audio file export - entire song, per chip or per channel
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- quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
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@ -12,8 +12,8 @@ however, effects are continuous (unless specified), which means you only need to
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- `FAxy`: **Fast volume slide.** same as `0Axy` above but 4× faster.
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- `F3xx`: **Fine volume slide up.** same as `0Ax0` but 64× slower.
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- `F4xx`: **Fine volume slide down.** same as `0A0x` but 64× slower.
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- `F8xx`: **Single tick volume slide up.** adds `x` to volume on first tick only.
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- `F9xx`: **Single tick volume slide down.** subtracts `x` from volume on first tick only.
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- `F8xx`: **Single tick volume up.** adds `x` to volume.
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- `F9xx`: **Single tick volume down.** subtracts `x` from volume.
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- ---
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- `07xy`: **Tremolo.** changes volume to be "wavy" with a sine LFO. `x` is the speed. `y` is the depth.
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- tremolo is downward only.
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@ -24,8 +24,8 @@ however, effects are continuous (unless specified), which means you only need to
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- `E5xx`: **Set pitch.** `00` is -1 semitone, `80` is base pitch, `FF` is nearly +1 semitone.
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- `01xx`: **Pitch slide up.**
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- `02xx`: **Pitch slide down.**
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- `F1xx`: **Single tick pitch slide up.**
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- `F2xx`: **Single tick pitch slide down.**
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- `F1xx`: **Single tick pitch up.**
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- `F2xx`: **Single tick pitch down.**
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- ---
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- `03xx`: **Portamento.** slides the currently playing note's pitch toward the new note. `x` is the slide speed.
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- a note _must_ be present with this effect for it to work.
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@ -137,9 +137,9 @@ const char* DivEngine::getEffectDesc(unsigned char effect, int chan, bool notNul
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case 0xf0:
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return _("F0xx: Set tick rate (bpm)");
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case 0xf1:
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return _("F1xx: Single tick note slide up");
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return _("F1xx: Single tick pitch up");
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case 0xf2:
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return _("F2xx: Single tick note slide down");
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return _("F2xx: Single tick pitch down");
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case 0xf3:
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return _("F3xx: Fine volume slide up");
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case 0xf4:
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@ -151,9 +151,9 @@ const char* DivEngine::getEffectDesc(unsigned char effect, int chan, bool notNul
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case 0xf7:
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return _("F7xx: Restart macro (see manual)");
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case 0xf8:
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return _("F8xx: Single tick volume slide up");
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return _("F8xx: Single tick volume up");
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case 0xf9:
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return _("F9xx: Single tick volume slide down");
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return _("F9xx: Single tick volume down");
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case 0xfa:
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return _("FAxx: Fast volume slide (0y: down; x0: up)");
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case 0xfc:
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