VERA: Implement PCM playback (again)
This commit is contained in:
parent
689ed3bf65
commit
6df3d1e0df
3 changed files with 101 additions and 25 deletions
|
|
@ -54,11 +54,8 @@ render(struct VERA_PSG* psg, int16_t *left, int16_t *right)
|
|||
{
|
||||
int l = 0;
|
||||
int r = 0;
|
||||
// TODO this is a currently speculated noise generation
|
||||
// as the hardware and sources for it are not out in the public
|
||||
// and the official emulator just uses rand()
|
||||
psg->noiseOut=((psg->noiseOut<<1)|(psg->noiseState&1))&63;
|
||||
psg->noiseState=(psg->noiseState<<1)|(((psg->noiseState>>1)^(psg->noiseState>>2)^(psg->noiseState>>4)^(psg->noiseState>>15))&1);
|
||||
psg->noiseOut=((psg->noiseOut<<1)|(psg->noiseState&1))&63;
|
||||
psg->noiseState=(psg->noiseState<<1)|(((psg->noiseState>>1)^(psg->noiseState>>2)^(psg->noiseState>>4)^(psg->noiseState>>15))&1);
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
struct VERAChannel *ch = &psg->channels[i];
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue