GUI: update wave size hints for Virtual Boy
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					@ -256,7 +256,7 @@ void FurnaceGUI::drawWaveEdit() {
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        ImGui::TableNextColumn();
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					        ImGui::TableNextColumn();
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        ImGui::Text("Width");
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					        ImGui::Text("Width");
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        if (ImGui::IsItemHovered()) {
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					        if (ImGui::IsItemHovered()) {
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          ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
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					          ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG, Virtual Boy and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
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        }
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					        }
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        ImGui::SameLine();
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					        ImGui::SameLine();
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        ImGui::SetNextItemWidth(96.0f*dpiScale);
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					        ImGui::SetNextItemWidth(96.0f*dpiScale);
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					@ -270,7 +270,7 @@ void FurnaceGUI::drawWaveEdit() {
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        ImGui::SameLine();
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					        ImGui::SameLine();
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        ImGui::Text("Height");
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					        ImGui::Text("Height");
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        if (ImGui::IsItemHovered()) {
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					        if (ImGui::IsItemHovered()) {
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          ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010 and SCC\nany other heights will be scaled during playback.");
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					          ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS and Virtual Boy\n- 255 for X1-010 and SCC\nany other heights will be scaled during playback.");
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        }
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					        }
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        ImGui::SameLine();
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					        ImGui::SameLine();
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        ImGui::SetNextItemWidth(96.0f*dpiScale);
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					        ImGui::SetNextItemWidth(96.0f*dpiScale);
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